
Descrição
Preview: https://www.youtube.com/watch?v=UjZ3PylsSnc
Documentation: https://drive.google.com/file/d/1JjQfnaOSIyoTA4hFi5CQXv7-rDTC4Om5
Material Manager
Material Manager is a flexible and artist-friendly multi-material system designed for static meshes and environment assets in Unreal Engine.
It allows you to blend up to three different materials on a single mesh, with full artistic control over how each material interacts with the others. Whether you are creating rocks, walls, props, or complex environment assets, Material Manager helps you achieve natural, believable results quickly.
Material instances are cleanly organized and easy to work with, allowing you to focus on art direction rather than technical setup.
Key Capabilities
Blend up to 3 materials on a single mesh
Independent control for each material layer
High, Medium, and Low texture resolution support for Material A
Height-based blending for natural transitions
Normals blending option
Optional displacement per material layer
Directional blending (top-to-bottom or bottom-to-top)
Vertex painting support for manual control
Optional puddle layer for wet and damp surfaces
Triplanar mapping support for UV-free workflows
Artistic Control
Each material layer can influence the others, allowing you to create complex blends such as:
Moss growing over rocks
Dirt accumulation at the base of assets
Snow or dust settling on top surfaces
Natural transitions driven by height and direction
For even more control, vertex painting can be used to manually paint material transitions exactly where you want them.
Texture Resolution Flexibility
Material Manager allows you to assign High, Medium, or Low resolution textures for Material A.
This makes it easy to balance visual quality and performance, depending on the importance of the asset in your scene.
Designed for Environment Workflows
Material Manager is ideal for:
Environment assets
Props and modular meshes
Rocks, walls, cliffs, and architectural elements
Cinematic or real-time projects
Easy to Expand and Customize
The system is fully instance-based, making it easy to:
Create variations
Adjust materials quickly
Reuse setups across multiple assets
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