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⚔️ THE ULTIMATE PLUG & PLAY COMBAT FRAMEWORK - EVERYTHING YOU NEED TO BUILD DIRECTIONAL MELEE COMBAT ⚔️ 100% COMPONENT-BASED | STEP-BY-STEP DOCUMENTATION | ZERO CODING REQUIRED | MULTIPLAYER READY

🔥 VERSION 2.0 IS LIVE! MASSIVE ARCHITECTURE OVERHAUL, MIRROR STANCES, PARRY SYSTEMS & CINEMATIC CAMERAS! 🔥

🔗 RESOURCES 🔗 🎬 Showcase Video 📖 Documentation 🎮 Playable Demo 🔄 Migration Guide

⚜️ About the Directional Combat System V2 ⚜️ The Directional Combat System is a fully replicated, server-authoritative melee framework designed with absolute flexibility and developer simplicity in mind. Inspired by modern AAA tactical action games and Souls-likes, it provides everything you need to create intense, weighty, and highly responsive combat.

With Version 2.0, the entire framework has been rebuilt from the ground up using a strict Component and Primary Data Asset (PDA) architecture. The core goal is ease of use: you can completely overhaul your character's combat style, swap animations, adjust damage values, and build branching combo trees without writing a single line of Blueprint code!

🪙 Building a reliable multiplayer combat system takes hundreds of hours and advanced network knowledge. I’ve priced this system as affordably as possible to help Indie Developers bring their dream action games to life without breaking the bank. 🪙

🧩 100% Component & Data-Driven 🧩 Say goodbye to messy Character Blueprints! Simply attach the BPC_Directional_Combat and BPC_Damage_System components to your Pawn. Customization is entirely Data-Driven. Use Primary Data Assets to swap Hit Reactions, Block Animations, and Combo Chains directly from the Details Panel. Creating a new unique boss or a fast-attacking rogue takes minutes.

🛡️ Mirror Stance, Parry & Event-Driven UI 🛡️ The system features advanced spatial logic. Attacks are calculated directionally (Top, Left, Right), forcing defenders to block in the correct Mirrored Stance.

  • Incoming Attack Warning: A highly optimized, non-tick UI dynamically flashes Red to guide the player's reflexes.

  • Precision Parrying: Includes time-critical parry windows, hit-stop mechanics, and a Cinematic Parry Camera that smoothly zooms and pans to make every successful deflect feel incredibly rewarding.

🧠 Smart AI & Motion Warping 🧠 Never swing into thin air! Integrated with Unreal Engine's native Motion Warping, the system features both Hard-Lock (Targeted) and Soft-Lock (Sphere Trace) mechanics to snap your character into perfect striking distance. The included AI uses a State-Driven Behavior Tree. Enemies can dynamically change stances, fake out players with RandomStance tasks, block, and execute parries out of the box.

🎯 Multiplayer & Single Player Ready 🎯 The framework is built from day one for Multiplayer. Everything from damage calculation to Motion Warping and Stance Syncing is fully replicated and server-authoritative. Advanced network smoothing fixes common "rubberbanding" issues, ensuring combat feels smooth for all clients. Not making a multiplayer game? No problem! The system works flawlessly for single-player boss fights and arena games right out of the box.

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