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Medios 1 para el artículo Directional Combat System

Descripción

ShowCase Video : https://youtu.be/cYDSQ61C4AE

Documentation : https://www.figma.com/board/gyDe3gEyhZTe9X5LOeG3kN/Directional-Combat-Doc.?node-id=1-505&t=gOOmwKF3Om79RZwv-1

Multiplayer-Ready |

Directional Combat & Lock-On System is a fully replicated, server-authoritative melee combat framework inspired by modern action games.
It is designed from the ground up for multiplayer projects, supporting directional attacks, directional blocking, lock-on targeting, AI combat, and advanced HUD integration.

This system is built entirely in Blueprint, follows Unreal Engine best practices, and avoids common multiplayer pitfalls such as invalid ownership.

CORE FEATURES

Lock-On & Targeting System

  • Tab-based lock-on targeting (Players & AI)

  • Camera lock with strafe locomotion

  • Replicated target handling

  • Target switching support

  • Works in PvP & PvE

Directional Combat

  • 3-direction (Left / Right / Top) attack system

  • Directional blocking with hit validation

  • Server-authoritative hit detection

  • Animation Montage–driven combat flow

  • Notify-based damage traces

  • Fully Customizable. UI, Animations & Variables

AI Combat (Behavior Tree Ready)

  • AI perception–based target selection

  • Multiplayer-safe AI attacks

  • Direction-aware AI attack logic

  • Fully compatible with Behavior Trees

  • Boss and enemy archetypes supported

Health & Damage System

  • Replicated health system (Player & AI)

  • Server-controlled damage application

  • Client-safe hit feedback events

  • Modular health component design

    Advanced HUD Integration

    • Player health bar

    • Boss health bar system

    • Target name display (Player & AI)

    • Visibility controlled per owning client

    • Lock-on target UI updates

    • No multicast UI calls (owning client only)

    Boss health bars appear only on the HUD of the targeted player — ideal for co-op boss encounters.

Formatos incluidos