
Descripción
ShowCase Video : https://youtu.be/cYDSQ61C4AE
Documentation : https://www.figma.com/board/gyDe3gEyhZTe9X5LOeG3kN/Directional-Combat-Doc.?node-id=1-505&t=gOOmwKF3Om79RZwv-1
Multiplayer-Ready |
Directional Combat & Lock-On System is a fully replicated, server-authoritative melee combat framework inspired by modern action games.
It is designed from the ground up for multiplayer projects, supporting directional attacks, directional blocking, lock-on targeting, AI combat, and advanced HUD integration.
This system is built entirely in Blueprint, follows Unreal Engine best practices, and avoids common multiplayer pitfalls such as invalid ownership.
CORE FEATURES
Lock-On & Targeting System
Tab-based lock-on targeting (Players & AI)
Camera lock with strafe locomotion
Replicated target handling
Target switching support
Works in PvP & PvE
Directional Combat
3-direction (Left / Right / Top) attack system
Directional blocking with hit validation
Server-authoritative hit detection
Animation Montage–driven combat flow
Notify-based damage traces
Fully Customizable. UI, Animations & Variables
AI Combat (Behavior Tree Ready)
AI perception–based target selection
Multiplayer-safe AI attacks
Direction-aware AI attack logic
Fully compatible with Behavior Trees
Boss and enemy archetypes supported
Health & Damage System
Replicated health system (Player & AI)
Server-controlled damage application
Client-safe hit feedback events
Modular health component design
Advanced HUD Integration
Player health bar
Boss health bar system
Target name display (Player & AI)
Visibility controlled per owning client
Lock-on target UI updates
No multicast UI calls (owning client only)
Boss health bars appear only on the HUD of the targeted player — ideal for co-op boss encounters.




