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โš”๏ธ THE ULTIMATE PLUG & PLAY COMBAT FRAMEWORK - EVERYTHING YOU NEED TO BUILD DIRECTIONAL MELEE COMBAT โš”๏ธ 100% COMPONENT-BASED | STEP-BY-STEP DOCUMENTATION | ZERO CODING REQUIRED | MULTIPLAYER READY

๐Ÿ”ฅ VERSION 2.0 IS LIVE! MASSIVE ARCHITECTURE OVERHAUL, MIRROR STANCES, PARRY SYSTEMS & CINEMATIC CAMERAS! ๐Ÿ”ฅ

๐Ÿ”— RESOURCES ๐Ÿ”— ๐ŸŽฌ Showcase Video ๐Ÿ“– Documentation ๐ŸŽฎ Playable Demo ๐Ÿ”„ Migration Guide

โšœ๏ธ About the Directional Combat System V2 โšœ๏ธ The Directional Combat System is a fully replicated, server-authoritative melee framework designed with absolute flexibility and developer simplicity in mind. Inspired by modern AAA tactical action games and Souls-likes, it provides everything you need to create intense, weighty, and highly responsive combat.

With Version 2.0, the entire framework has been rebuilt from the ground up using a strict Component and Primary Data Asset (PDA) architecture. The core goal is ease of use: you can completely overhaul your character's combat style, swap animations, adjust damage values, and build branching combo trees without writing a single line of Blueprint code!

๐Ÿช™ Building a reliable multiplayer combat system takes hundreds of hours and advanced network knowledge. Iโ€™ve priced this system as affordably as possible to help Indie Developers bring their dream action games to life without breaking the bank. ๐Ÿช™

๐Ÿงฉ 100% Component & Data-Driven ๐Ÿงฉ Say goodbye to messy Character Blueprints! Simply attach the BPC_Directional_Combat and BPC_Damage_System components to your Pawn. Customization is entirely Data-Driven. Use Primary Data Assets to swap Hit Reactions, Block Animations, and Combo Chains directly from the Details Panel. Creating a new unique boss or a fast-attacking rogue takes minutes.

๐Ÿ›ก๏ธ Mirror Stance, Parry & Event-Driven UI ๐Ÿ›ก๏ธ The system features advanced spatial logic. Attacks are calculated directionally (Top, Left, Right), forcing defenders to block in the correct Mirrored Stance.

  • Incoming Attack Warning: A highly optimized, non-tick UI dynamically flashes Red to guide the player's reflexes.

  • Precision Parrying: Includes time-critical parry windows, hit-stop mechanics, and a Cinematic Parry Camera that smoothly zooms and pans to make every successful deflect feel incredibly rewarding.

๐Ÿง  Smart AI & Motion Warping ๐Ÿง  Never swing into thin air! Integrated with Unreal Engine's native Motion Warping, the system features both Hard-Lock (Targeted) and Soft-Lock (Sphere Trace) mechanics to snap your character into perfect striking distance. The included AI uses a State-Driven Behavior Tree. Enemies can dynamically change stances, fake out players with RandomStance tasks, block, and execute parries out of the box.

๐ŸŽฏ Multiplayer & Single Player Ready ๐ŸŽฏ The framework is built from day one for Multiplayer. Everything from damage calculation to Motion Warping and Stance Syncing is fully replicated and server-authoritative. Advanced network smoothing fixes common "rubberbanding" issues, ensuring combat feels smooth for all clients. Not making a multiplayer game? No problem! The system works flawlessly for single-player boss fights and arena games right out of the box.

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