
الوصف
The character was setup using Modular Control Rig in Unreal 5.5.1
Created by Truong Cg Artist & Hoan Nguyen (Mushō-Genshin Media LLC)
Keyframe Animations by Huy Shina & SonP
Make sure to enable Control Rig in Plugin so you can see the rig
Update (06/11/2025): included separated FBX files (skeletal meshes and animations)
Update (29/09/2025): Animation blueprint added https://youtu.be/Y75RUNk51Xc (A small game is setup with Blueprint and input mapping (just for fun). Be noted that this is just for BP demo and is not supported)
Update (23/03/2025): Idle to Rest animation and Resting animation added https://youtu.be/3lWw8kRR_BE
Update (28/02/2025): fixed the Head IK and Feet IK not following the Main ControlsUpdate (30/03/2025):
Updated the Modular Rig to work with Unreal 5.5.4
Update (23/04/2025): fixed Head pop back to original position when saving the Level Sequence
Update (12/08/2025): update the Modular Rig to work with Unreal 5.6.0
Important:
The model is using UDIM textures, so please turn on Enable Virtual Texture Support in the Project Settings
Due to the current limitation of the Modular Control Rig from Unreal. There is no Backward Solving yet (i.e. using the control to drive the bone)
Drag the rig into Unreal viewport and start animating.
Body Controls Demo: https://youtu.be/HLKTncFjSZE
Face Demo: https://youtu.be/5WtTRLHbcT4
Animation Asset Demo: https://youtu.be/waT55HuAiFQ
All the animations above are included in the product.
How to animate with Modular Control Rig in Unreal Engine? google doc
For any questions feel free to write us: [email protected]









