Descripción
Grand Piano
A black grand piano with an open lid and matching padded bench. The piano and bench are separate objects with a shared PBR texture set, suitable for staged interiors, architectural visualization and rendered scenes.
Objects:
grand_piano
146.87 cm Width(X), 199.07 cm Length(Y), 188.15 cm Height(Z)
57.82 in Width(X), 78.37 in Length(Y), 74.07 in Height(Z)
Polycount: 14,384
Triangle count: 27,064
Vertex count: 16,914
Bones: 0
Included model formats: BLEND, DAE, FBX, GLTF, GLB, OBJ, USD and USDZ
grand_piano_bench
88.42 cm Width(X), 40.67 cm Length(Y), 58.63 cm Height(Z)
34.81 in Width(X), 16.01 in Length(Y), 23.08 in Height(Z)
Polycount: 485
Triangle count: 954
Vertex count: 539
Bones: 0
Included model formats: BLEND, DAE, FBX, GLTF, GLB, OBJ, USD and USDZ
Dimensions are object-aligned dimensions; the bench is slightly rotated in the supplied arrangement. Total: 14,869 polygon faces, 28,018 triangles and 17,453 vertices.
Armature:
No armature or animation is included. This is a static model.
Materials:
Includes 1 shared material/texture set
grand_piano_Mat
The Blender material includes editable UV Coordinate, Mapping and image-texture nodes. Normal textures are connected through a Normal Map node.
Textures:
The model downloads include 4096×4096 PNG BaseColor, Metallic, Roughness and OpenGL Normal textures. GLTF/GLB use the format’s combined metallic/roughness channel layout.
Required Blender textures are packed into the buyer BLEND. External-image formats include their PNG companions.
No Specular texture is connected in the Blender material.
Separate texture libraries provide PNG, JPG, WEBP, TIF and TGA at 4096×4096, 2048×2048 and 1024×1024. Ordinary maps are 8-bit per channel; PNG/TIF also include the optional 16-bit maps described below.
Each tier includes BaseColor, Metallic, Roughness, OpenGL Normal and authored alternative AO, Height, DirectX Normal, Diffuse, Glossiness and SpecularLvl maps. These alternatives are not additional active inputs in the Blender material.
PNG, WEBP, TIF and TGA libraries also include ORM (R=AO, G=Roughness, B=Metallic) and Unity URP/HDRP-style masks (R=Metallic, G=AO, B=0, A=Smoothness). Smoothness is 1 minus Roughness; HDRP detail is disabled. The separate profile filenames are retained even where their current channel values match.
JPG libraries contain separate maps only. JPG is lossy and does not carry packed masks; choose a lossless normal map when precision matters.
WEBP and TIF are lossless, including packed channels. WEBP availability does not guarantee direct import in every application. The Unity-style channel layouts were verified, but no Unity project or engine-import test is included.
The 4K PNG masters are preserved byte-for-byte. Lower tiers are derived using linear-light filtering for color, direct filtering for scalar data and renormalized tangent-vector filtering for normals. Both authored normal conventions are retained without applying a second green-channel flip.
PNG and TIF libraries include optional 16-bit OpenGL Normal, DirectX Normal and Height at all three resolutions, in each material tier’s 16Bit/ folder with _16bit filename suffixes. These retain real supplied precision and use Non-Color/raw interpretation. They are optional alternatives; model defaults remain 8-bit. WEBP, JPG and TGA contain 8-bit maps only.
Average Texel Density:
grand_piano, UVMap / grand_piano_Mat
8.31 px/cm @ 4096×4096
4.15 px/cm @ 2048×2048
2.08 px/cm @ 1024×1024
grand_piano_bench, UVMap / grand_piano_Mat
8.61 px/cm @ 4096×4096
4.31 px/cm @ 2048×2048
2.15 px/cm @ 1024×1024
Density is an area-weighted aggregate calculated from UV triangle area and transformed surface area. Individual surfaces vary. The authored UVs include reuse/overlap and extend across U0–2; the supplied texture repeats. UV coordinates have been preserved.
Usage notes:
The original normal-resolution geometry is supplied. Choose texture resolution and evaluate performance for your scene and target hardware.
Cameras, studio lights, backgrounds and shadow-catcher geometry are excluded from all model downloads.
Portable formats may reproduce the native material differently. DAE includes BaseColor binding and all four PNGs; metallic, roughness and normal channels may need manual hookup. Other applications may require material adjustment.
No engine project, collision meshes, rig, animation or platform-specific performance certification is included.
Units are in meters.
NOT OPTIMIZED FOR 3D PRINTING.
Updated with Blender 5.1.2; preview images rendered with Cycles. The original authored texture set has been preserved. A Substance Painter source project is retained in the project history; its original application version is unverified.
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