
説明
Documentation | Discord | Videos
Modular Health Component System (UE 5.7+)
Handle damage, healing, death logic, health percentage, and event dispatchers for players, enemies, NPCs, bosses, and prototypes. Designed for horror, survival, FPS, and action projects, this system lets you quickly bind custom reactions like UI updates, hit effects, audio, animations, AI behavior, objectives, and death events without rewriting core logic.
Key Features
Plug-and-Play Setup
Add the component to players, enemies, NPCs, bosses, or interactables with minimal setup.Damage, Healing & Death Logic
Built-in functions for applying damage, healing, setting health, checking alive state, and handling death.Event-Driven Design
Use dispatchers like On Damage Taken, On Health Changed, On Healed, and On Death to connect UI, audio, VFX, AI, objectives, and custom gameplay.Clean Blueprint Architecture
Blueprint-only, readable, modular, and easy to expand into larger projects.Built for Common Game Types
Works well for horror, survival, FPS, AI enemies, prototypes, and indie game systems.
Why Asilo?
Asilo focuses on clean, modular Unreal Engine systems built for real indie development. Every system is designed to be easy to understand, fast to integrate, and flexible enough to expand into a full project without locking you into bloated or confusing logic.


