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Multimedia 1 para anuncio UE5 Advanced Save System

Descripción

Save System – Feature Description

Preview Video Link:https://youtu.be/ajtwEBVqmRI

This save system is designed to handle core gameplay data in a clean and structured way.

All data is STRUCT-based, allowing developers to easily extend or customize what is saved.

Included Features

Level Transition Support
The system supports level transitions. Saves load at the level where they were created.

Save Slot Validation

Save slots are validated in real-time

If a save file is deleted directly from Windows / file system, the corresponding slot is automatically removed from the game UI

Prevents broken or invalid save slots

Keeps the save menu always in sync with actual save files

Character Data Saving

Player location

Player rotation

Camera rotation

Health saving and loading

Inventory System

Inventory data saving

Item persistence across game sessions

Weapon System

Weapon ammo saving

Active weapon saving

Game starts with the previously equipped weapon

Overlay / Animation State

Saves the character’s active weapon animation state

Ensures correct weapon overlay state after loading

Interactable Objects

Saves whether interactable objects were picked up

Picked objects are destroyed on load

Prevents already collected objects from respawning

World Objects

Saves transforms of placed cubes in the level

Restores their positions on game load

Autosave System

Autosave trigger via collision boxes

Automatic autosave every 60 seconds

Game starts directly from the autosave slot

System Design

Fully STRUCTURE-based

Easy to extend (add or remove saved data)

Suitable for single-player games

Note:The project requires the CommonUI and Blueprint File Utils plugins to function correctly.

Formatos incluidos