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Média 1 pour l'article Rudimentary Brick Ruin Tower

Description

A large-scale rudimentary brick ruin tower modeled with realistic proportions and a clean, organized structure.The asset represents a partially destroyed brick construction and is suitable for historical scenes, medieval environments, abandoned settings, large outdoor compositions, and cinematic environments requiring a tall architectural focal point.

The structure reaches 20 meters in height and is composed of three separate objects: the main ruin body, an optional roof element, and additional edge bricks that can be included or excluded depending on the desired level of detail or scene requirements.

The main ruin is provided in two mesh densities (High and Low versions), allowing flexible use across high-detail renders and optimized real-time scenes. The roof and additional edge bricks are provided as single mesh versions and do not include separate density variations.

All elements are modeled in real-world scale and share the same design language and PBR workflow, ensuring visual consistency and practical use across different scenes.

Textures are baked into a single 8K texture atlas and optimized for compatibility across common 3D pipelines. The displacement map is included as part of the texture set, while both High and Low versions already contain the applied geometric surface detail.

The package includes the original Blender (.blend) file with a clean, non-destructive setup, as well as GLB, GLTF, and FBX formats, allowing easy integration into different workflows.

Technical Information

  • Real-world scale: Yes

  • Dimensions (with roof): 20.00 m (Height – Z) × 10.00 m (Width – X) × 7.00 m (Depth – Y)

  • Geometry: Clean and organized

  • Object structure: Main ruin (High + Low), roof, and additional edge bricks provided as separate objects

  • Main Ruin – High Density: 400,754 vertices | 801,504 edges | 400,752 faces | 801,504 triangles

  • Main Ruin – Low Density: 25,049 vertices | 50,094 edges | 25,047 faces | 50,094 triangles

  • Roof: 2,538 vertices | 4,188 edges | 2,094 faces | 4,188 triangles

  • Additional Edge Bricks: 38,892 vertices | 114,984 edges | 76,656 faces | 76,656 triangles

  • UVs: Single UV Map (non-overlapping)

  • Materials: 1

  • Texture Atlas: 8K (BaseColor, Normal, Roughness, Displacement)

  • Texture Maps: 4

  • Padding: 30 px

  • Texel Density: ~3.5 px/cm

  • Included formats: BLEND, GLB, GLTF, FBX

Additional Notes

  • The roof and additional edge bricks can be used or excluded depending on scene requirements

  • Both High and Low versions include applied geometric surface detail, differing only in mesh density resolution

  • Textures are fully baked into a single texture atlas for consistent results across different software and engines

  • The included Blender file contains a clean, non-destructive setup for further adjustments if needed

  • Suitable for architectural visualization, historical scenes, large-scale environments, and others

Formats inclus

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