説明
A master of desert camouflage, the Desert Baronto blends with sun-baked dunes thanks to its sandy hide. This agile predator, built like its shadowy kin with wicked horns and a powerful tail, utilizes the desert itself as a weapon. Whispers claim it can manipulate sandstorms, burrow with unearthly speed, or even command the scorching desert heat.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
Vertices: 7413
Edges: 14929
Faces: 7526
Triangles: 14806
Textures:
8K maps
Albedo
Ambient Occlusion
Roughness
Normal Map (OpenGL and DirectX)
Emissive
Occlusion map and Roughness map are packed in a single texture.
Rig:
Bones grouped and coloured
Separated in Collections
Rig UI script
IK FK Switch for legs and arms
Can mask parts of the body out
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
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