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Media 1 for listing Advanced Locomotion System V4

Description

VIDEO

DISCORD

IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK. THIS IS NOT A PLUG AND PLAY SYSTEM, AND WORKING WITH IT CAN BE CONFUSING IF YOU ARE NEW TO UE4.

Main Features

  • Simple yet flexible Base_Character BP with a curve driven approach to movement and rotation (No root motion, all movement except rolling is code driven).
  • Powerful Data Driven AnimBP with a smart approach to locomotion blending, and a robust layering system for the easy addition of game-play states and variation, without tons of extra animations. Other features include sprint impulse, additive leaning, land prediction, turn/rotate in place, Foot IK and more.
  • Fully dynamic Mantling System that uses simple traces to check for climbable geometry. Curve assets are used for smooth location/rotation alignment and movement.

Secondary Features

  • Experimental Data Driven Camera system using an anim instance to piggy-back off of the state machine functionality, for easy and detailed camera behavior control with states, blends, and anim curves.
  • Basic but functional Ragdoll Blending system to blend seamlessly to and from a ragdoll state. Mostly just for fun ;)

Included formats

  • logo of Unreal Engine format