Description
As animation pipelines continue to evolve by embracing real-time technology, studios like Mold3D Studio can leverage new content creation methodologies. Building full environments with virtual art department asset workflows and combining performance capture with traditional CG animation work, the result is Slay, a sample project for animated content rendered entirely in Unreal Engine. This project provides users with the opportunity to explore and learn from a comprehensive example of an animation-centric project in Unreal Engine.
UE-Only Content - Licensed for Use Only with Unreal Engine-based Products
Included formats
- versions