
説明
Create disturbing, realistic infected characters for your horror or survival project with this high-quality Zombie Infection Texture Pack. This pack includes 9 unique infected texture variations designed primarily for MetaHumans and other realistic human characters inside Unreal Engine 5.
Each texture set was custom created and painted in Substance Painter with a focus on believable skin infection, burns, blood buildup, damaged tissue, grime, and diseased surface detail. The goal was to create grounded infected characters that look unsettling under realistic lighting and cinematic environments.
Whether you are building a survival horror game, co-op zombie shooter, cinematic trailer, or post-apocalyptic world, these textures are designed to quickly transform standard human characters into terrifying infected variants.
TEXTURES AND ANIMS IN ADDITIONAL FILES
Features
9 Unique Infected Texture Variations
High-Quality 4K Texture Sets
Designed for MetaHumans & Realistic Human Characters
Custom Painted in Substance Painter
Realistic Skin Damage & Infection Detail
Burns, Blood, Dirt, and Flesh Variation
PBR Workflow
Optimized for Unreal Engine 5
Material Instance Friendly
Easy to Customize & Expand
Great for Horror, Survival, FPS, and Cinematic Projects
Included
9 Zombie / Infected Texture Sets
7 Preview Animations
Material Instances
Texture Files
Technical Details
Texture Resolution: 4K
PBR Materials
Unreal Engine 5 Compatible
Substance Painter Workflow
High-Quality Surface Detail
Game Ready
Perfect For
Zombie Survival Games
Horror Experiences
Post-Apocalyptic Worlds
Cinematic Projects
Enemy Variations
Co-op Shooters
Realistic Horror Games
Prototype Development
These textures were built to react well under dynamic lighting, especially with UE5 features like Lumen, helping create infected characters that feel gritty, wet, damaged, and believable in motion.
These infected were designed to feel grounded and disturbing rather than cartoonish — making them ideal for realistic horror atmospheres and dark environments. The layered skin detail and rough surface breakup help the characters react well under dynamic lighting, especially in UE5 with Lumen enabled.




