
Descrizione
Blueprint Game Instance Subsystems, made simple.
GameInstanceSubsystemBP lets you create persistent Game Instance Subsystems entirely in Blueprint, without writing C++.
Your Blueprint subsystems are automatically registered, loaded at startup, and accessible through Unreal Engine’s standard subsystem access nodes. Useful for global managers, shared gameplay logic, persistent runtime state, and systems that need to survive level transitions.
Focused, lightweight, and Blueprint-friendly.



