LODs-ready:
LOD0 = hero (7,728 TRIS)
LOD1 = environmental (2,964 TRIS)
LOD2 = simplified (1,596 TRIS)
All textures are in PNG format & 4096x4096 resolution, they include:
MATERIALS: Ambient occlusion, base/albedo, diffuse, displacement, height, metallic, normal (DirectX), normal (OpenGL), and roughness
MESH MAPS: Ambient occlusion, curvature, height, ID, normal, position, thickness, and world space normals (both CLEAN and DIRTY versions are included)
All assets have been optimized with care, eliminating unnecessary edges and are made to be Game-ready & PBR-ready assets!
Formats include:. .c4d (native - quads), DAE 1.4, FBX, OBJs, GLTF, USDC, and 3ds.
Software used: Cinema 4D, Substance Painter, and Marmoset. (primarily)