
Descrizione
North American Temperate Forest is a realistic Unreal Engine environment pack featuring a diverse collection of temperate forest vegetation and natural environment assets inspired by North American woodland ecosystems.
The project includes White Oak, Magnolia, temperate broadleaf trees, Sitka Spruce, Western Hemlock, Western Red Cedar, shrubs, ferns, berries, mushrooms, fallen logs, branches, rocks, leaves, and forest-floor vegetation, along with a procedural PCG setup for creating dense and immersive forest environments.
FeaturesNorth American temperate forest environment
White Oak trees
Magnolia trees
Temperate broadleaf trees
Sitka Spruce
Western Hemlock
Western Red Cedar
Custom shrubs and forest vegetation
Ferns and berry plants
Mushrooms and forest-floor vegetation
Fallen logs and natural branches
Rocks and natural forest props
Dead leaves and ground vegetation
Custom materials and textures
Procedural Content Generation (PCG) system
PCG-based vegetation and environment distribution
Customizable vegetation density settings
Adjustable tree and shrub density
Adjustable vegetation spacing and scale ranges
Easy-to-customize PCG parameters
Unreal Engine project included
Realistic forest environment workflow
The included PCG system provides customizable parameters that allow users to adjust:
Tree density
Shrub density
Vegetation density
Vegetation spacing
Tree and vegetation scale ranges
Forest distribution
These settings allow you to quickly create different forest densities, clearings, and vegetation variations across your landscape.
Required PluginsThe product requires the following Unreal Engine plugins to be enabled:
Modeling Tools Editor Mode
Procedural Vegetation Editor
PCG Biome Core
PCG Toolset
PCG Biome Sample
Please ensure all required plugins are enabled before using the product.
Nanite SupportNanite is enabled for compatible Static Meshes included in this product.
Some assets may use traditional LODs where appropriate. Nanite availability may vary depending on the individual Static Mesh.
For more information about Nanite Virtualized Geometry, please refer to the official Unreal Engine documentation.






