
Opis
A Greek seaside town built as a 5v5 combat map: white houses with blue shutters, cobblestone streets, a stone windmill, a bell tower facing the sea, café terraces and a vaulted wine cellar. The map is built around two bomb sites, A and B, connected by tight passages, alleys and a tunnel under the street. Delivered as a complete Unreal Engine 5.8 project, ready to play.
Try it before you buy
PLAYABLE DEMO
What's in the map
Fully built map, open the project and play, nothing to import
Two bomb sites, A and B direction signs, tight passages, alleys and a tunnel
9,485 different 3D models, placed 10,827 times across the map
1.9 million unique triangles, 2,234 materials and 4,827 textures
Collision on every model, Complex Collision As Simple, 10,827 blocking objects, 0 errors
Animated sea with real waves and real-time reflections
Dynamic Lumen lighting with ray tracing and Virtual Shadow Maps, nothing baked
Adjustable sky, sun and fog, plus 29 movable lights
Nanite enabled on every model, no LODs to manage
What's included
The main map, fully playable
A playable third-person character, already set up
Collision already configured on every model, nothing to set up
Houses, arches, balconies, walls, stairs, roads and cobblestone ground
Street props: cars, a truck, crates, baskets, barrels, signs and painted murals
Two interiors: the wine cellar and the warehouse
Palm trees, bougainvillea and potted plants
Animated water (MIT licensed, notice included)
The complete Unreal Engine 5.8 project
Important notes
Environment geometry only, no weapons and no game logic. The bomb sites are set dressing and signage.
No Overview map in this release.























