
설명
Description
A Greek seaside town built as a 5v5 combat map: white houses with blue shutters, cobblestone streets, a stone windmill, a bell tower facing the sea, café terraces and a vaulted wine cellar. The map is built around two bomb sites, A and B, connected by tight passages, alleys and a tunnel under the street. Delivered as a complete Unreal Engine 5.8 project, ready to play.
What's in the map
Fully built map, open the project and play, nothing to import
Two bomb sites, A and B direction signs, tight passages, alleys and a tunnel
7,249 different 3D models, each one a separate, editable asset
4.1 million unique triangles, 2,273 materials and 2,924 textures
Simple collision on every model, plus hidden blocking volumes where needed
Sea surface with Unreal's water shading and 12 animated effects
Rotating props animated in the level
Dynamic Lumen lighting with sky, sun and fog
Nanite enabled on the models, no LODs to manage
What's included
The main map, fully playable
A playable third-person character, already set up
Collision already configured, nothing to set up
Houses, arches, balconies, walls, stairs, roads and cobblestone ground
Street props: cars, a truck, crates, baskets, barrels, signs and painted murals
Interiors: the wine cellar and the warehouse
Palm trees, bougainvillea and potted plants
Blender source file (.blend) and GLB scene
The complete Unreal Engine 5.8 project
Important notes
Environment geometry only, no weapons and no game logic. The bomb sites are set dressing and signage.
No Overview map in this release.













