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Medium 1 für Eintrag Greek Dust2
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Beschreibung

Description

A Greek seaside town built as a 5v5 combat map: white houses with blue shutters, cobblestone streets, a stone windmill, a bell tower facing the sea, café terraces and a vaulted wine cellar. The map is built around two bomb sites, A and B, connected by tight passages, alleys and a tunnel under the street. Delivered as a complete Unreal Engine 5.8 project, ready to play.

What's in the map

  • Fully built map, open the project and play, nothing to import

  • Two bomb sites, A and B direction signs, tight passages, alleys and a tunnel

  • 7,249 different 3D models, each one a separate, editable asset

  • 4.1 million unique triangles, 2,273 materials and 2,924 textures

  • Simple collision on every model, plus hidden blocking volumes where needed

  • Sea surface with Unreal's water shading and 12 animated effects

  • Rotating props animated in the level

  • Dynamic Lumen lighting with sky, sun and fog

  • Nanite enabled on the models, no LODs to manage

What's included

  • The main map, fully playable

  • A playable third-person character, already set up

  • Collision already configured, nothing to set up

  • Houses, arches, balconies, walls, stairs, roads and cobblestone ground

  • Street props: cars, a truck, crates, baskets, barrels, signs and painted murals

  • Interiors: the wine cellar and the warehouse

  • Palm trees, bougainvillea and potted plants

  • Blender source file (.blend) and GLB scene

  • The complete Unreal Engine 5.8 project

Important notes

  • Environment geometry only, no weapons and no game logic. The bomb sites are set dressing and signage.

  • No Overview map in this release.

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