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Character cartoon Anime Lowpoly - Rex ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿ“ŒAlso available in the following pack ๐Ÿš€

๐Ÿ“Œ Discover it in our portfolio๐Ÿ‘‰ Characters pack 3 ๐Ÿš€

๐Ÿ“Œ Fab ๐Ÿ‘‰ Characters pack 3 ๐ŸŽฎ

Made in Blender 4.0.2

You can also obtain the UASSET (Unreal Engine) and FBX files by downloading the "Additional File".

Design Features:

๐Ÿ“ŒCharacter Polygons: 3,468 Triangles | 1,813 Vertices๐Ÿ“ŒRigged Model: โœ”๏ธ IK Bones | โœ”๏ธ T-Pose Included | โŒ No Hair Bones

๐Ÿ“ŒFacial Expressions: 12 (Texture-based)

๐Ÿ“ŒMaterials: 2

๐Ÿ“ŒTextures: 2 (256x256 resolution)

Lowpoly Character โ€“ Optimized for games, animations, and real-time applications! ๐Ÿš€๐ŸŽฎ

Important Information About the Character

The character model is made up of several separate objects within Blender: the main body, the eyes (left and right), and the mouth. This separation is intentional and allows for more precise control over facial expressions using the UVWarp modifier. In this setup, facial features (such as the mouth and eyes) are not modeled in 3D but are instead part of a 2D texture on the face. The UVWarp modifier allows facial expressions to change by moving a specific bone in the rig, which shifts the UV coordinates and reveals different parts of the texture on the face.

This setup is optimized for use within Blender, taking advantage of its modifier system and rigging tools. However, compatibility with other software may vary. For example, when importing the model into Unreal Engine, the separate objects may be automatically merged into a single mesh. Even so, the character will still function correctly, and you wonโ€™t need to manually join the partsโ€”although some Blender-specific features, such as the UVWarp modifier, may not carry over.

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