
描述
The quality of the models allows you to use them in any type of production. Games, movies, etc. It allows you to work with hi realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.
This product supports Nanite for Unreal Engine 5.0+ versions
Meshes_1:
SM_Agate_2_LOW.fbx (poly: 6902 vert: 6904)
SM_Agate_2_HI.fbx (poly: 441728; vert: 441730)
Textures:
T_Agate_2_D.png
T_Agate_2_N.png
T_Agate_2_PBR.png
Meshes_2:
SM_Agate_HI.fbx (poly: 1564; vert: 1446);
SM_Agate_LOW.fbx (poly: 1174096; vert: 587038);
Textures:
T_Agate_4K_D.png
T_Agate_4K_N.png
T_Agate_4K_PBR.png
Meshes_3:
SM_Amazonite_LOW.fbx (poly: 8351; vert: 8353);
SM_Amazonite_HI.fbx (poly: 3420566; vert: 1710285);
Textures:
T_Amazonite_D.png
T_Amazonite_N.png
T_Amazonite_PBR.png
Meshes_4:
SM_Aventurine_LOW.fbx (poly: 4788; vert: 4790);
SM_Aventurine_HI.fbx (poly: 490288; vert: 245146);
Textures:
T_Aventurine_D.png
T_Aventurine_N.png
T_Aventurine_PBR.png
Meshes_5:
SM_AzurMalachite_LOW.fbx (poly: 11556 vert: 11554)
SM_AzurMalachite_HI.obj (poly: 2960640; vert: 296630)
Textures:
T_AzurMalachite_D.png
T_AzurMalachite_N.png
T_AzurMalachite_PBR.png
Meshes_6:
SM_Chalcedony_LOW.fbx (poly: 14171; vert: 14160);
SM_Chalcedony_HI.obj (poly: 1450546; vert: 725273);
Textures:
T_Chalcedony_D.png
T_Chalcedony_N.png
T_Chalcedony_PBR.png
Meshes_7:
SM_Chrome_Diopside_LOW.fbx (poly: 10162vert: 10169)
SM_Chrome_Diopside_HI.fbx (poly: 10fbx (40226; vert: 520123)
Textures:
T_Chrome_Diopside_D.png
T_Chrome_Diopside_N.png
T_Chrome_Diopside_PBR.png
Meshes_8:
SM_Flint_Stone_LOW.fbx (poly: 4513 vert: 4515)
SM_Flint_Stone_HI.fbx (poly: 1065472; vert: 1065474)
Textures:
T_Flint_D.png
T_Flint_N.png
T_Flint_PBR.png
Meshes_9:
SM_Fluorite_LOW.fbx (poly: 4162vert: 4164)
SM_Fluorite_HI.fbx (poly: 1065472; vert: 1065474)
Textures:
T_Fluorite_D.png
T_Fluorite_N.png
T_Fluorite_PBR.png
Meshes_10:
SM_Galena_LOW.fbx (poly: 18324; vert: 18323);
SM_Galena_HI.fbx (poly: 1876114; vert: 938061);
Textures:
T_Galena_D.png
T_Galena_N.png
T_Galena_PBR.png
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)





















