
Opis
The quality of the models allows you to use them in any type of production. Games, movies, etc. It allows you to work with hi realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.
This product supports Nanite for Unreal Engine 5.0+ versions
Meshes_1:
SM_Agate_2_LOW.fbx (poly: 6902 vert: 6904)
SM_Agate_2_HI.fbx (poly: 441728; vert: 441730)
Textures:
T_Agate_2_D.png
T_Agate_2_N.png
T_Agate_2_PBR.png
Meshes_2:
SM_Agate_HI.fbx (poly: 1564; vert: 1446);
SM_Agate_LOW.fbx (poly: 1174096; vert: 587038);
Textures:
T_Agate_4K_D.png
T_Agate_4K_N.png
T_Agate_4K_PBR.png
Meshes_3:
SM_Amazonite_LOW.fbx (poly: 8351; vert: 8353);
SM_Amazonite_HI.fbx (poly: 3420566; vert: 1710285);
Textures:
T_Amazonite_D.png
T_Amazonite_N.png
T_Amazonite_PBR.png
Meshes_4:
SM_Aventurine_LOW.fbx (poly: 4788; vert: 4790);
SM_Aventurine_HI.fbx (poly: 490288; vert: 245146);
Textures:
T_Aventurine_D.png
T_Aventurine_N.png
T_Aventurine_PBR.png
Meshes_5:
SM_AzurMalachite_LOW.fbx (poly: 11556 vert: 11554)
SM_AzurMalachite_HI.obj (poly: 2960640; vert: 296630)
Textures:
T_AzurMalachite_D.png
T_AzurMalachite_N.png
T_AzurMalachite_PBR.png
Meshes_6:
SM_Chalcedony_LOW.fbx (poly: 14171; vert: 14160);
SM_Chalcedony_HI.obj (poly: 1450546; vert: 725273);
Textures:
T_Chalcedony_D.png
T_Chalcedony_N.png
T_Chalcedony_PBR.png
Meshes_7:
SM_Chrome_Diopside_LOW.fbx (poly: 10162vert: 10169)
SM_Chrome_Diopside_HI.fbx (poly: 10fbx (40226; vert: 520123)
Textures:
T_Chrome_Diopside_D.png
T_Chrome_Diopside_N.png
T_Chrome_Diopside_PBR.png
Meshes_8:
SM_Flint_Stone_LOW.fbx (poly: 4513 vert: 4515)
SM_Flint_Stone_HI.fbx (poly: 1065472; vert: 1065474)
Textures:
T_Flint_D.png
T_Flint_N.png
T_Flint_PBR.png
Meshes_9:
SM_Fluorite_LOW.fbx (poly: 4162vert: 4164)
SM_Fluorite_HI.fbx (poly: 1065472; vert: 1065474)
Textures:
T_Fluorite_D.png
T_Fluorite_N.png
T_Fluorite_PBR.png
Meshes_10:
SM_Galena_LOW.fbx (poly: 18324; vert: 18323);
SM_Galena_HI.fbx (poly: 1876114; vert: 938061);
Textures:
T_Galena_D.png
T_Galena_N.png
T_Galena_PBR.png
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)





















