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Mídia 1 do anúncio RFS Radial Wheel Menu
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Descrição

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RFS Radial Wheel Menu is a hybrid C++/Blueprint radial menu plugin for Unreal Engine, built for fast controller-friendly selection wheels such as weapons, abilities, consumables, commands, inventory items, tools, interactions, and contextual actions.

The system uses a C++ runtime component with a Blueprint-friendly API, data-asset driven configuration, runtime slot updates, flexible input modes, sub-wheel navigation, cooldown and status display, configurable layouts, customizable visual themes, and optional replicated slot confirmation.

RFS Radial Wheel Menu is designed for projects that need a flexible radial selection system without forcing all behavior into a single fixed use case. It can be used for gameplay action wheels, equipment selection, inventory shortcuts, command wheels, interaction menus, tool selectors, and other circular or partial-arc menu layouts.

Key Features

• Hybrid C++/Blueprint radial wheel system
• Blueprint-friendly runtime API
• Data Asset driven wheel configuration
• Runtime slot add, remove, update, and full slot-array rebuild support
• Hold-to-open, toggle, hold-or-toggle, confirm-on-release, flick-select, and dwell-select modes
• Mouse, gamepad stick, keyboard/D-pad, touch drag, and custom input injection support
• Built-in Enhanced Input integration path using included sample input assets
• Equippable, consumable, and action slot behavior
• Locks, costs, affordability, ammo, quantity, cooldown, enabled, visible, and custom slot states
• Nested sub-wheels with navigation stack support
• Optional automatic Back slot for sub-wheel navigation
• Breadcrumb support for nested wheel navigation
• Configurable nesting depth
• Full 360-degree wheels and partial arc layouts, including half-moon style wheels
• Configurable start angle, clockwise/counter-clockwise layout, radius, gaps, separators, edge softness, and border thickness
• Center display, tooltip panel, selected icon/name, secondary text, and custom content support
• Theme switching through wheel configuration/data assets
• Open/close animations, hover transitions, confirm flash, cooldown fill animation, audio hooks, and haptic pulse support
• Optional replicated slot confirmation with server validation for enabled, locked, and cost-gated slots
• World-space WidgetComponent mode for in-world, camera-facing, and VR-style radial selection
• JSON export/import support
• Optional DataTable slot source support
• Blueprint utility functions
• Demo examples for weapons, consumables, locked slots, costs, cooldowns, themes, and sub-wheels

Formatos incluídos