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Media 1 for listing Ultimate AI Spawn System v2.2

Description

Use the Ultimate AI Spawn System to fast populate your World, with an optimization system (Several stages of optimization) with which you can accommodate a large number of AI without loss of performance.

Place the AI in 3 types of spawn zones: sphere, box (with the possibility of rotation) or spline.

Locate AI in the air or on the ground. Add exceptions or zones where you want to exclude spawn(Sphere, Box, Spline).

You will also find a customizable respawn system. The settings include such parameters as - setting the maximum limit, the respawn time range.

And also add any number of different AI in each zone with individual settings.

Place only one AI Spawn System blueprint on the entire level or world, or use several.

Compatible with World Partition and World Composition. 

If you have any questions

Support Email: [email protected]

Preview // Technical Preview // Technical Update 2.0 // Documentation // ProMaxx Studio Characters

Update 2.2

  • Added the ability to work with Data Tables. Now you can specify the DT and the desired Row in each AI to quickly switch and transfer user information.

  • The documentation has been updated.

Update 2.1

  • Added the ability to set Radius To Check for each zone individually.

Update 2.0

  • Added a new spawn AI method as the main one for Sphere and Box zone types. The new spawn feature when approaching the spawn zone, thus space is optimized and you can place even more AI on the map, as well as adds a new feature for working with World Composition and World Partition without saving (the two previous methods). The new method in the tests made it possible to place over 100,000+ AI in the World with 120 fps in the unloaded and hidden states.

  • Improved the settings of the Spawner. Now they are more convenient and intuitive.

  • It is possible to create several AI groups to create in the current zone. You can manually select a group number or a random number. Thus, each new level load is possible with a new AI group.

  • Even more optimized spawn. Now the appearance or disappearance occurs more smoothly, thereby improving performance.

  • The documentation has been updated.

Update 1.2

  • Added the ability to delay AI detection relative to the game time individually for each AI or the appearance zone as a whole.

  • Added the ability to delay AI detection when entering the player's detection zone. For example, to lure a player into the midst of AI and then the appearance of AI behind his back.

Update 1.1

  • Added another one way to save and load data to work with World Partition and World Composition.

Features:

  • 3 types of spawn zones: sphere, box (with the possibility of rotation) or spline.

  • 2 spawn modes: on the land or in the air.

  • The ability to add any number of different AI in each zone with individual settings (Class, box size for spawn, amount, scale, offset, Behavior Tree, Optimization Component settings, Respawn settings, the ability to use a curve for a more complex spawn in the zone for this particular AI, transform random range and a cosmetic parameter for changing the color of the appearance box in the Construction script to know where which AI is).

  • Customizable respawn system. Setting the maximum limit, the respawn time range.

  • You can add a Behavior Tree or not.

  • The ability to choose a place for spawn or spawn on any surface.

  • Spawn exclusion zones: spline zone, sphere or box. With the possibility of excluding different zones to choose from.

  • The ability to choose actors to exclude spawn.

  • The ability to use curves to size objects and adjust the size of the path construction.

  • Compatible with World Partition and World Composition. 

  • Network Replicated.

  • The ability to set a custom AI rotation or make a random one.

  • The ability to set a point for the Look direction of AI.

  • Trigger spawn - You can postpone the spawn by adding a trigger, when interacting with which the spawn will occur. Or destroy the spawn zone.

  • The ability to covertly move the AI with a time interval and a radius of movement.

  • Optimization Component for a large number of AI. Or you can turn it off for a small amount.

  • The ability to Work with Data Tables.

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