
์ค๋ช
A comprehensive collection of ready-to-use constants and math utilities for Physics, Chemistry, Computer Science, and advanced Trigonometry.
Perfect for reducing magic numbers, increasing code clarity, and improving performance by avoiding unnecessary runtime computation.
๐ Documentation
๐ง Support Email: [email protected]
๐ฎ Support Discord: Click to Join
โ Works with Unreal Engine 4.27 โ 5.6
โจ Highlights
๐งฎ 158 Utility Nodes Total
50+ Mathematical Constants
25+ Physics & Chemistry Constants
36 Trigonometric Function Nodes (including reciprocal & hyperbolic)
43 Computer Science Literals & Type Limits
4 NaN/Infinity Boolean Checks
๐ Precomputed values like Pi, Tau, and their common fractions
๐งฌ Typed constants to help express intent clearly in visual code
โ Features
โ Hyperbolic and Reciprocal Trigonometry (e.g., sech, csch, cot)
โ Common constants across Physics, Chemistry, and Math โ ready to use in Blueprints or C++
โ Computer Science literals and limits for primitive types (like INT_MAX, BYTE_MIN, etc.)
โ Identity nodes for placeholder values or default input pins (e.g. zero vectors or identity transforms, ideal for functions that accept a const& in BP)
โ Pre-calculated trigonometric values for common angles โ save performance by avoiding runtime math
โ Support for clean math expression using readable constants like ฯ/2, ฯ, โ2, and more
๐ Change Log
UE5.7 Support - 14th November 2025
V1.0.3 Android Support - 24th October 2025
V1.0.2 Linux Support - 21st October 2025: Both desktop development & deployment to game/server/app.
UE5.6 Support - 4th June 2025
UE4.27 & UE5.5 Support - 10th December 2024
UE5.5 Support - 15th November 2024
UE5.4 Support - 28th April 2024
V1 - 26th February 2024: Initial Release (UE5.1 - UE5.3)



