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Numeric Literals - Mathematical, Computer Science, Physics & Chemistry Constants ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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A comprehensive collection of ready-to-use constants and math utilities for Physics, Chemistry, Computer Science, and advanced Trigonometry.

Perfect for reducing magic numbers, increasing code clarity, and improving performance by avoiding unnecessary runtime computation.

๐Ÿ“˜ Documentation

๐Ÿ“ง Support Email: [email protected]

๐ŸŽฎ Support Discord: Click to Join

โœ… Works with Unreal Engine 4.27 โ€“ 5.6

โœจ Highlights

  • ๐Ÿงฎ 158 Utility Nodes Total

    • 50+ Mathematical Constants

    • 25+ Physics & Chemistry Constants

    • 36 Trigonometric Function Nodes (including reciprocal & hyperbolic)

    • 43 Computer Science Literals & Type Limits

    • 4 NaN/Infinity Boolean Checks

  • ๐Ÿ“ Precomputed values like Pi, Tau, and their common fractions

  • ๐Ÿงฌ Typed constants to help express intent clearly in visual code

โš™ Features

โœ… Hyperbolic and Reciprocal Trigonometry (e.g., sech, csch, cot)

โœ… Common constants across Physics, Chemistry, and Math โ€” ready to use in Blueprints or C++

โœ… Computer Science literals and limits for primitive types (like INT_MAX, BYTE_MIN, etc.)

โœ… Identity nodes for placeholder values or default input pins (e.g. zero vectors or identity transforms, ideal for functions that accept a const& in BP)

โœ… Pre-calculated trigonometric values for common angles โ€” save performance by avoiding runtime math

โœ… Support for clean math expression using readable constants like ฯ€/2, ฯ„, โˆš2, and more

๐Ÿ“„ Change Log

UE5.7 Support - 14th November 2025
V1.0.3 Android Support - 24th October 2025
V1.0.2 Linux Support - 21st October 2025: Both desktop development & deployment to game/server/app.

UE5.6 Support - 4th June 2025

UE4.27 & UE5.5 Support - 10th December 2024

UE5.5 Support - 15th November 2024

UE5.4 Support - 28th April 2024

V1 - 26th February 2024: Initial Release (UE5.1 - UE5.3)

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