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Media 1 for listing Numeric Literals - Mathematical, Computer Science, Physics & Chemistry Constants

Description

A comprehensive collection of ready-to-use constants and math utilities for Physics, Chemistry, Computer Science, and advanced Trigonometry.

Perfect for reducing magic numbers, increasing code clarity, and improving performance by avoiding unnecessary runtime computation.

📃 Documentation

📧 Contact: [email protected]

✅ Works with Unreal Engine 4.27 – 5.6

Highlights

  • 🧮 158 Utility Nodes Total

    • 50+ Mathematical Constants

    • 25+ Physics & Chemistry Constants

    • 36 Trigonometric Function Nodes (including reciprocal & hyperbolic)

    • 43 Computer Science Literals & Type Limits

    • 4 NaN/Infinity Boolean Checks

  • 📐 Precomputed values like Pi, Tau, and their common fractions

  • 🧬 Typed constants to help express intent clearly in visual code

Features

Hyperbolic and Reciprocal Trigonometry (e.g., sech, csch, cot)

Common constants across Physics, Chemistry, and Math — ready to use in Blueprints or C++

Computer Science literals and limits for primitive types (like INT_MAX, BYTE_MIN, etc.)

Identity nodes for placeholder values or default input pins (e.g. zero vectors or identity transforms, ideal for functions that accept a const& in BP)

Pre-calculated trigonometric values for common angles — save performance by avoiding runtime math

✅ Support for clean math expression using readable constants like π/2, τ, √2, and more

📄 Change Log

UE5.6 Support - 4th June 2025

UE4.27 & UE5.5 Support - 10th December 2024

UE5.5 Support - 15th November 2024

UE5.4 Support - 28th April 2024

V1 - 26th February 2024: Initial Release (UE5.1 - UE5.3)

Included formats