
설명
Short Description: An AI guard that freezes when the player looks at it and resumes movement when eye contact is broken. Fully replicated for multiplayer.
HighlightsGaze-Based Behavior: When the player’s camera/crosshair is directed at the AI, it freezes; when gaze is lost, it unfreezes.
Network Support: RepNotify-based replication ensures consistent behavior across all clients.
Blueprint Only: Fully functional without writing C++ code.
BT/BB Integration: Comes with ready-to-use Behavior Tree Task and Service nodes.
Configurable Settings: Distance, vision cone, LOS (Line of Sight), unfreeze delay, speed/patrol control.
Animation Control: Uses Set Pause Anims plus optional pose/notify for seamless freeze effects.
Performance: Optimized tick frequency, adjustable trace interval, scalable for multiple AIs.






