Description
• This package is part of a larger package (NeonCityCompletePack): (LINK)
• The package includes a demo scene
• Procedural Dirt Shader for walls (Based on mesh distance field)
!!!! Beware!!!!
• Some of the pivot points are not centered for easier placement.
• Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules
Included formats
- versions