
説明
🌳 PVE PROCEDURAL VEGETATION: QUERCUS ROBUR - ENGLISH OAK TREE PRESETS
Authentic English Oak (Quercus robur) - TLS-Derived Branch Structures from England & Central Europe
These are 100% custom-built presets featuring authentic English Oak (Quercus robur) - one of the most iconic and ecologically significant broadleaf trees of Europe. Every single branch structure in this pack is directly derived from real Terrestrial Laser Scan (TLS) measurements of actual oak trees sourced from two distinct locations: England and Central European forest environments.
What makes this pack exceptional: the proprietary TLS conversion pipeline has been significantly refined for this release, resulting in structurally more faithful reproductions than ever before. The branch architecture is closer to the original trees than in any previous Greenleaf Vision pack. This is not photogrammetry - it is structurally accurate procedural geometry that reflects the true individual growth character of each tree.
For the first time in the broadleaf series, this pack includes dedicated English Oak foliage instances and a custom oak bark texture - both created specifically for Quercus robur.
Wind animation is driven by Quixel's Dynamic Wind Blueprint system. Season effects are handled through the Quixel Material System.
🎁 Bonus
🌳Leave a review and receive the PVE Procedural Vegetation: Broadleaf Tree Presets for free! Join our Discord server and create a ticket in the 🎁 gift channel.
Overview Map & Wind Demo Map
The Overview Map contains all 52 tree variants. All 52 trees are also visible in the product image gallery in the shop.
Required disk space: 5.6 GB (without cache files)
The Procedural Vegetation Editor is experimental in UE 5.8. Performance improvements are expected in future engine updates.
What You Get:
🌳 52 Unique PVE English Oak Tree Presets
Fully editable procedural tree structures
52 authentic Quercus robur specimens from two distinct TLS scan sources:
36 trees from England
16 trees from Central European forest environments
Complete branch architecture derived from real TLS scan data - entire tree structure, not just dead branches
Dedicated English Oak foliage instances - created specifically for this pack
Custom oak bark texture - created specifically for this pack
Trunk diameter calibrated from real-world field measurements
Winter variant (leafless) included as Static Mesh
Foliage instances freely swappable - use your own leaf meshes anytime
Infinite variations through node-based customization
⚠️ Note: All 52 tree variants are visible in both the Overview Map and the product image gallery. Every tree shown is included as a pre-exported skeletal and static mesh.
📦 Export Library
52 Skeletal Meshes
52 Static Meshes
Winter variants (leafless) included as Static Meshes
High Poly versions - cinematic quality without performance compromise
🎮 Ready-to-Use Setup
Configured Data Asset with procedural vegetation presets
8 Dedicated English Oak Foliage Instances
Wind Demo Map included
Overview Map included (all 52 trees)
⚡ Full Nanite Foliage Support
Optimized for Nanite Foliage in UE 5.8
Full flexibility to replace foliage instances with your own custom leaf meshes
No bone count limitations
🔬 Real Scan Data - Not Photogrammetry
The structural accuracy of these presets represents the most refined TLS conversion in the Greenleaf Vision series. The complete branch architecture of every tree - from trunk to the finest twigs - is directly derived from real TLS (Terrestrial Laser Scanning) data of actual English Oak trees from two European locations: England and Central European forest environments. The proprietary conversion pipeline has been significantly improved for this release, delivering branch structures that are more faithful to the original trees than ever before.
The result is a level of structural authenticity that reflects the true individual growth character of each tree - impossible to achieve through purely artistic modelling.
Key Features
Full Control - Adjust gravity, remove branches, control bone density
Plant Profiles - Customize trunk thickness per preset (calibrated from real scan data)
Dedicated Oak Foliage Instances - 8 custom English Oak leaf variations
Custom Oak Bark Texture - created specifically for Quercus robur
Custom Foliage Support - Replace with your own leaf instances anytime
Skeletal & Static Export - Choose your preferred workflow
Wind Animation Ready - Hundreds of bones for realistic movement
Override Distribution Options - Fine-tune density, scaling, angles, placement
Winter Variant Included - Pre-exported leafless Static Mesh
Season Support - Via Quixel Material System
Most Refined TLS Pipeline - Most structurally faithful trees in the series
Perfect For
Western and Central European open world environments
English countryside and parkland environments
Mixed broadleaf woodland and forest environments
New England and temperate North American biomes (adaptable)
Architectural visualization and landscape design
Four-season environments
Game development requiring authentic European broadleaf trees
Nature documentaries and cinematics
Horror, thriller, and atmospheric environments
Technical Requirements
Unreal Engine 5.8
This product supports Nanite
In your project settings, enable "Nanite Foliage (Experimental)"
Procedural Vegetation Editor Plugin (must be enabled!)
Product uses the 'PCG' plugin
Note: Landscape and environment assets shown in screenshots are not included!
Why Choose This Asset?
The most structurally refined TLS-derived trees in the Greenleaf Vision series
Two distinct TLS scan sources - England & Central European forests
Dedicated English Oak foliage instances and bark texture - not shared from other packs
Complete branch architecture from real TLS scan data - entire tree, not just dead branches
Winter variant included - pre-exported leafless Static Mesh
No bone count limitations - large-scale scene population ready
Professional workflow integration
Get Started in Minutes
Enable the Procedural Vegetation Editor and PCG plugin
Browse all 52 tree variants in the Overview Map or product image gallery
Customize with intuitive nodes or use presets directly
Export as skeletal or static mesh
Place in your scene with full Nanite support























