
Descripción
Documentation : https://drive.google.com/file/d/10ouZsJ415tzfMh88HQ4ELsmqA0INzYvs
Example project : https://www.patreon.com/posts/save-manager-148839938
Save Manager is a lightweight and flexible save game system plugin for Unreal Engine, designed to handle player progress, world state, and multi-slot saving without relying on Tick.
Built around a Save Manager Subsystem, this plugin gives you full control over when, what, and how your game saves, perfect for single-player games, level-based progression, and auto-save driven experiences.
Save player progress and actor data without using Tick.
Ideal for:
Player position
Movable actors
World state changes
All saves are event-driven and optimized for performance.
Save Manager Subsystem
Centralized subsystem that:
Manages all save/load operations
Lets you detect when a save is happening (useful for auto-save UI, icons, or notifications)
Works seamlessly with Blueprint
Blueprint Save & Load Nodes
Includes Blueprint nodes for saving and loading progress for the following data types:
Supported Types
Bool
Float
Int
Name
Rotator
String
Transform
Vector
You get dedicated nodes for both Save Progress and Load Progress for each type, making integration fast and intuitive.
Fully configurable auto-save functionality:
Set auto-save using a timestamp (seconds)
Manually trigger saves
Pause auto-save
Reset auto-save timing
Delete specific saved slots
Save multiple slots at the same time (e.g. Menu data + Gameplay data)
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