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الوسائط 1 للقائمة Save Manager

الوصف

Documentation : https://drive.google.com/file/d/10ouZsJ415tzfMh88HQ4ELsmqA0INzYvs

Example project : https://www.patreon.com/posts/save-manager-148839938

Save Manager is a lightweight and flexible save game system plugin for Unreal Engine, designed to handle player progress, world state, and multi-slot saving without relying on Tick.

Built around a Save Manager Subsystem, this plugin gives you full control over when, what, and how your game saves, perfect for single-player games, level-based progression, and auto-save driven experiences.

Save player progress and actor data without using Tick.
Ideal for:

  • Player position

  • Movable actors

  • World state changes
    All saves are event-driven and optimized for performance.

Save Manager Subsystem

Centralized subsystem that:

  • Manages all save/load operations

  • Lets you detect when a save is happening (useful for auto-save UI, icons, or notifications)

  • Works seamlessly with Blueprint

Blueprint Save & Load Nodes

Includes Blueprint nodes for saving and loading progress for the following data types:

Supported Types

  • Bool

  • Float

  • Int

  • Name

  • Rotator

  • String

  • Transform

  • Vector

You get dedicated nodes for both Save Progress and Load Progress for each type, making integration fast and intuitive.

Fully configurable auto-save functionality:
  • Set auto-save using a timestamp (seconds)

  • Manually trigger saves

  • Pause auto-save

  • Reset auto-save timing

  • Delete specific saved slots

  • Save multiple slots at the same time (e.g. Menu data + Gameplay data)

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