Saltar al contenido
Multimedia 1 para anuncio Padlocks Collection

Descripción

Padlocks Collection:

Contains low poly and high-poly meshes (UV and textures included).

4K PBR pipeline for textures, Game Ready models.

Pack contain fully setup Blender scene.

Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.

Youtube Preview:

https://youtu.be/EIJKXJJvbog

https://youtu.be/8UyOXc1ells

https://youtu.be/mbS14ntTfzw

https://youtu.be/GQgI9WNtrYA

https://youtu.be/xbB5aTrqUKo

https://youtu.be/mk2SW2c2ZyA

All models are presented separately, but set has the best propos.

For detailed info see below:

Low-poly meshes:

SM_Lock_1_LOW.fbx (poly: 21062; vert: 21043);

SM_Lock_2_LOW.fbx (poly: 16620; vert: 16612);

SM_Padlock_3_LOW.fbx (poly: 9027; vert: 9016);

SM_Padlock_4_LOW.fbx (poly: 16620; vert: 16612);

SM_Padlock_5_LOW.fbx (poly: 8861; vert: 8858);

SM_Padlock_6_LOW.fbx (poly: 10734; vert: 10734);


Hi-poly meshes:

SM_Lock_1_HI.fbx (poly: 538944; vert: 269472);

SM_Lock_2_HI.fbx (poly: 425484; vert: 212734);

SM_Padlock_3_HI.fbx (poly: 923800; vert: 461900);

SM_Padlock_4_HI.fbx (poly: 425484; vert: 212734);

SM_Padlock_5_HI.fbx (poly: 235683; vert: 122272);

SM_Padlock_6_HI.fbx (poly: 1099160; vert: 549580);


Textures:

T_Lock_1_AO.png (ambient occlusion map)

T_Lock_1_D.png (diffuse map)

T_Lock_1_N.png (normal map)

T_Lock_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Lock_1_R.png (roughness map)

T_Lock_1_S.png (specular map)

T_Lock_1_M.png (metalness map)


T_Lock_2_AO.png (ambient occlusion map)

T_Lock_2_D.png (diffuse map)

T_Lock_2_N.png (normal map)

T_Lock_2_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Lock_2_R.png (roughness map)

T_Lock_2_S.png (specular map)

T_Lock_2_M.png (metalness map)


T_Padlock_3_AO.png (ambient occlusion map)

T_Padlock_3_D.png (diffuse map)

T_Padlock_3_N.png (normal map)

T_Padlock_3_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Padlock_3_R.png (roughness map)

T_Padlock_3_S.png (specular map)

T_Padlock_3_M.png (metalness map)


T_Padlock_4_AO.png (ambient occlusion map)

T_Padlock_4_D.png (diffuse map)

T_Padlock_4_N.png (normal map)

T_Padlock_4_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Padlock_4_R.png (roughness map)

T_Padlock_4_S.png (specular map)

T_Padlock_4_M.png (metalness map)


T_Padlock_5_AO.png(ambient occlusion map)

T_Padlock_5_D.png (diffuse map)

T_Padlock_5_N.png (normal map)

T_Padlock_5_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Padlock_5_R.png (roughness map)

T_Padlock_5_S.png (specular map)

T_Padlock_5_M.png (metalness map)


T_Padlock_6_AO.png(ambient occlusion map)

T_Padlock_6_D.png (diffuse map)

T_Padlock_6_N.png (normal map)

T_Padlock_6_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Padlock_6_R.png (roughness map)

T_Padlock_6_S.png (specular map)

T_Padlock_6_M.png (metalness map)


File Formats:


FBX (Multi Format)

PNG (4K, Textures Formats)

MP4 (Rendered video of turntable)

OBJ (Multi Format)

BLEND (NATIVE)

Formatos incluidos

Archivos adicionales