
Descripción
MetaHuman Mocap Collection – Xsens Body Motion + Face & Hand Pose Libraries
Overview
A complete MetaHuman performance system designed for Unreal Engine 5.7, combining professionally captured Xsens body motion with curated facial and hand pose libraries.
This collection provides a structured, production-ready animation toolkit for building expressive character performances in cinematic, gameplay, and real-time environments.
The system is modular by design—allowing body motion, facial expressions, and hand poses to be used independently or together depending on your workflow.
Included Assets (299 Total)
For a Project Demo go to: https://www.youtube.com/@IM3DStudios
🎬 Xsens Body Motion Capture – 156 Clips
Professionally captured full-body motion data organized into performance-driven categories:
Emotion States – 29 clips
Idle States – 16 clips
Listening & Reacting – 19 clips
Movement & Delivery – 26 clips
Sitting at Desk – 12 clips
Talking & Explaining – 27 clips
Transitions – 17 clips
Bonus Music Pack – 10 clips
These motions are designed for natural body performance, storytelling, and animation layering workflows in Unreal Engine 5.
🙂 Facial Pose Library – 72 Poses
A curated set of facial expressions designed for MetaHuman facial animation workflows, including emotional variation and conversational expression states.
✋ Hand Pose Library – 71 Poses
A wide range of natural and expressive hand poses designed for gesture work, performance enhancement, and dialogue-driven animation systems.
Key Features
✔️ Captured using Xsens professional motion capture system
✔️ 156 high-quality body motion clips
✔️ 72 facial expression poses
✔️ 71 hand pose animations
✔️ Fully compatible with MetaHuman workflows in Unreal Engine 5
✔️ Organized into clear performance categories for fast production use
✔️ Modular system: use body, face, and hands independently or together
✔️ Designed for cinematic, game, and real-time character animation
Important Notes
This pack includes body motion capture only (Xsens)
Facial expressions and hand poses are provided as separate pose libraries
No synchronized facial or hand motion capture is included with body animations
Designed to be combined with other MetaHuman animation systems for full character performance
Ideal For
Unreal Engine 5 MetaHuman projects
Cinematic storytelling and previs
Game character animation systems
Dialogue and performance-driven scenes
Animation prototyping and production workflows
Modular character animation pipelines
Why This Collection Stands Out
Instead of providing isolated animations, this system is designed as a complete performance toolkit, giving creators the ability to build layered, believable MetaHuman performances using structured body motion, facial expression, and hand gesture systems.
This is not just an animation pack—it is a full character performance foundation for Unreal Engine 5 production workflows.
Body motion was captured using Xsens. Facial and hand poses are provided as separate libraries and are not part of the same capture session
This product requires the following plugins to be enabled:
Live Link
Control Rig”
Apple ARKit Face Support
ModelingToolsEditorMode
MetaHumanCoreTech
No additional dependencies required. Runs in a clean Unreal Engine installation







