
설명
SPAWN ANY ACTOR, ANY WAY YOU WANT
This plugin can spawn AI/NPCs, but it can also spawn anything else! Power-ups, treasure, weapons, or whatever you need to spawn at runtime. Spawners can be activated by anything you want. You can chain them from one to the next, easily creating any number of waves, with NO LIMITS!
Developed by a professional with more than a decade of Unreal experience, Gameplay Spawners have fully modular triggers and locations, support conditional selection of actors to spawn, can customize spawned actors at runtime, and optionally telegraph incoming spawns. The system is fully developed in C++ for true extensibility and reliability, and it supports Blueprinting everything.
At the core is the Spawner Subsystem, which manages all registered spawners and coordinates spawning across the world. Each spawner defines what it can spawn, when it should spawn, and where it should appear (using Definition Tables, Triggers, Conditions, and Location Providers) and can modify the result through Spawn Contexts.
Key features include:
Subsystem-based architecture for robust, scalable runtime spawning
Trigger system with GameplayTag, timer, and overlap event types
Location providers for navmesh, volumes, and splines
Conditions to filter definitions dynamically
Spawn contexts for per-actor customization (lifespan, materials, etc.)
Telegraph support for pre-spawn visualization cues
Full Blueprint and C++ integration for designers and programmers alike
Debug console commands for inspection and testing at runtime
A demo map is included with 12 sample Blueprints to showcase a variety of uses.
Documentation - also included as a README


