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Media 1 for listing Driveable Physic Based Excavator + Rocks Blueprint

Description

DEMO - VIDEO - DOC

UE5 PROJECT VERSION: Due to issues with physic constraints in UE5.0 we have to wait for UE5.1 to release the project since constraints will be fixed in the next engine version. More info here: https://issues.unrealengine.com/issue/UE-148444


  • Physic based Excavator using physic constraints and static meshes (not rigged, no skeletal mesh)
  •    4k texture 4096x4096 for the excavator: Diffuse, metallic, roughness, ambient occlusion, normal maps + 1k textures grayscale masks for the dynamic lights
  •    The full body is around 40k triangles and vertices
  •    Low poly 1,2k triangles Rock Static Mesh 4k textures
  •    Driver Animation Blueprint with easily adjustable bones modifiers to animate the driver as you want, also according to a different character or different postures.
  •    Clear And Easy to read blueprints, everything is commented and very straight and easy to understand
  •    No gamemode, game instance used: easy to migrate
  •    Only the character animation is based on tick. The excavator uses two different timers you can adjust to your needs (one for high update frequency, one for low update frequency)
  •    Blueprint for the rock distruction. This blueprint can create a shape with given sizes and it uses instanced static meshes to minimize the performance drop. Simulate physics only happens when needed and under an adjustable control for performances

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