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Frontier - Sci-Fi Portable Energy Supply 제품 등록을 위한 미디어 1개
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설명

Build believable portable energy storage and supply points for sci-fi outposts, survival bases, industrial sites, and field operations.

Frontier – Portable Energy Supply contains seven supplied asset configurations across three related asset groups: Energy Cell, Energy Canister, and Energy Crate.

Use them as player-carried resources, deployable field supplies, mission items, storage props, or environmental storytelling elements within charging areas, engineering sites, mining operations, and remote installations.

Loaded and unloaded configurations, an exposed core, and open and closed storage states help visually communicate energy availability, maintenance activity, storage conditions, or mission progress.

The assets combine grounded industrial logic with restrained sci-fi detailing, consistent scale, and clearly readable functions. They work as focused standalone props or as the portable energy-storage and supply layer within the wider Frontier infrastructure system.

Included Assets — 7 Configurations

  • Energy Cell

  • Energy Canister — Loaded

  • Energy Canister — Unloaded

  • Energy Canister — Core variant

  • Energy Crate — Closed

  • Energy Crate — Open

  • Energy Crate — Hatch component

Key Features

  • Seven supplied asset configurations across three asset groups

  • Loaded, unloaded, exposed-core, open, and closed visual states

  • LOD0–LOD2 included

  • Approximately 2,500–21,000 triangles per asset at LOD0

  • 2K PBR textures

  • Unreal-compatible packed ORM texture sets

  • Blender, FBX, and OBJ files included

  • Unity package with prepared URP and HDRP prefabs and materials

  • Customizable Unity materials

  • Grounded industrial design with restrained sci-fi detailing

  • Designed for real-time PC and console projects

Materials

Static texture set - Unreal

A static PBR texture set is included for manual material setup in Unreal Engine and other compatible engines and applications.

The static set uses a slightly worn Engineer Yellow design and contains:

  • Base Color

  • Emission

  • Normal

  • Occlusion, Roughness, and Metallic packed into an ORM texture

A native Unreal Engine project and preconfigured Unreal materials are not included.

Unity - Customizable Materials

The included Unity package uses a mask-driven PBR material workflow that enables substantial control over the assets design and level of wear.

Adjustable parameters include:

  • Color tint layers

  • Text and symbol layer

  • Wear, dirt, and rust

  • Smoothness, metallic, and clearcoat properties

  • Surface color and normal variation

  • Emission color and intensity

Included color variants:

  • Engineer Yellow

  • Power Blue

  • Neutral Grey

Each color design is available in Clean and Worn surface states.

Intended Use

  • Sci-fi outposts and survival bases

  • Portable energy and resource systems

  • Player equipment, collectible resources, and mission items

  • Charging, storage, engineering, and maintenance areas

  • Mining sites and industrial field operations

  • Exploration and survival environments

  • Environmental storytelling and scene dressing

Part of the Frontier System

Portable Energy Supply works as a standalone prop pack while representing the portable energy-storage and supply layer within the wider Frontier infrastructure system.

It is designed to work visually alongside:

Each product can also be used independently. No technical or gameplay dependencies are required between the packs.

Portable Energy Supply is also included in Frontier – Sci-Fi Power Generation, Fuel & Supply Bundle.

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