
Descripción
Build believable portable energy storage and supply points for sci-fi outposts, survival bases, industrial sites, and field operations.
Frontier – Portable Energy Supply contains seven supplied asset configurations across three related asset groups: Energy Cell, Energy Canister, and Energy Crate.
Use them as player-carried resources, deployable field supplies, mission items, storage props, or environmental storytelling elements within charging areas, engineering sites, mining operations, and remote installations.
Loaded and unloaded configurations, an exposed core, and open and closed storage states help visually communicate energy availability, maintenance activity, storage conditions, or mission progress.
The assets combine grounded industrial logic with restrained sci-fi detailing, consistent scale, and clearly readable functions. They work as focused standalone props or as the portable energy-storage and supply layer within the wider Frontier infrastructure system.
Included Assets — 7 Configurations
Energy Cell
Energy Canister — Loaded
Energy Canister — Unloaded
Energy Canister — Core variant
Energy Crate — Closed
Energy Crate — Open
Energy Crate — Hatch component
Key Features
Seven supplied asset configurations across three asset groups
Loaded, unloaded, exposed-core, open, and closed visual states
LOD0–LOD2 included
Approximately 2,500–21,000 triangles per asset at LOD0
2K PBR textures
Unreal-compatible packed ORM texture sets
Blender, FBX, and OBJ files included
Unity package with prepared URP and HDRP prefabs and materials
Customizable Unity materials
Grounded industrial design with restrained sci-fi detailing
Designed for real-time PC and console projects
Materials
Static texture set - Unreal
A static PBR texture set is included for manual material setup in Unreal Engine and other compatible engines and applications.
The static set uses a slightly worn Engineer Yellow design and contains:
Base Color
Emission
Normal
Occlusion, Roughness, and Metallic packed into an ORM texture
A native Unreal Engine project and preconfigured Unreal materials are not included.
Unity - Customizable Materials
The included Unity package uses a mask-driven PBR material workflow that enables substantial control over the assets design and level of wear.
Adjustable parameters include:
Color tint layers
Text and symbol layer
Wear, dirt, and rust
Smoothness, metallic, and clearcoat properties
Surface color and normal variation
Emission color and intensity
Included color variants:
Engineer Yellow
Power Blue
Neutral Grey
Each color design is available in Clean and Worn surface states.
Intended Use
Sci-fi outposts and survival bases
Portable energy and resource systems
Player equipment, collectible resources, and mission items
Charging, storage, engineering, and maintenance areas
Mining sites and industrial field operations
Exploration and survival environments
Environmental storytelling and scene dressing
Part of the Frontier System
Portable Energy Supply works as a standalone prop pack while representing the portable energy-storage and supply layer within the wider Frontier infrastructure system.
It is designed to work visually alongside:
Each product can also be used independently. No technical or gameplay dependencies are required between the packs.
Portable Energy Supply is also included in Frontier – Sci-Fi Power Generation, Fuel & Supply Bundle.





