
Descrizione
• Documentation/Tutorial:
• MATERIAL SETTINGS. MI_MM_EpicSurfaceShader • Materials - VIDEO -
• PLAY DEMO TEST - From Google Drive
• EpicSurfaceShader a powerful tool in all workflows. Epic professional Quality, Especially for Your Art and Design creations, ready to complement with Quixel Megascan textures and add Megascan shading plugins. Why not? Getting even more Features that work with EpicSurfacesShader thus obtaining Huge Varieties and Epic Details in your Designs and Creations for your Renders. Fully optimized!!
Designed and intended for Cinematics usage.
• EPIC SURFACES SHADERS .-
Simply apply this material to any Environment, And Use Paints/Textures_Mask/. simplifies Unreal Engine environment production with a selection of highly optimized, easy to use shaders.
Supports Runtime Virtual Texturing (VT), Parallax Occlusion Mapping (POM), Roughness, optimized Shader overdraw and Flow mapping.
//_The entire shader is completely made for Artistic and Professional Use. Custom Optimized . _//
• EXAMPLE LEVELS - MAP_LEVELS.-
This pack comes with a set of playable example levels.
**Starter Level_Showcase.
**L_EpicSurfacesShaders_DEMO
Get Started with the EpicSurfaceShader • Materials by following this tutorial: EpicSurfaceShader • Materials -Video-
• TECHNICAL INFORMATION *
NANITE | LUMEN | RAYTRACING | PATHTRACING COMPATIBLE
• EPIC SURFACES SHADERS_SETTINGS:
• (1) MM_Glass_Master:
EpicSurfacesShaders
1. Glass
2. UV Controls
3. Object
4. Details
5. Refraction
• (2) MM_MS_Glass_Material:
EpicSurfacesShaders
1. Global
2. Opacity
3. Roughness
4. Metallic
5. Normals
6. Refraction
7. Emissive
8. Texture Maps
• (3) MM_MASK_RGB_Surface:
EpicSurfacesShaders
00. (Optional_CustomPrimitiveData)
1. Global
2. Albedo
3. Metallic
4. Specular
5. Rougnhness
6. Normal
7. Normal
8. SSS
9. Texture Maps
10. AO_Controls
11. Mask
12. Moss
13. Smooth
• (4) MM_Triplanar_Vertex:
EpicSurfacesShaders
1. Global
2. Albedo
3. Metallic
4. Specular
5. Roughness
6. Normal
7. Texture Maps
8. Botton
9. Ao_Controls
10. Mask 01
11. Mask 02
12. Mask 03
13. OffsetPixel
• (5) MM_Blend_Vertex:
EpicSurfacesShaders
1. Global
2. Albedo
3. Metallic
4. UV Controls
5. Roughness
6. Normal
7. Texture Maps
8. Botton
9. Ao_Controls
10. Ao_Intensity
11. Mask 01
12. Mask 02
13. Mask 03
14. OffsetPixel
15. POM
• (6) MM_SSS_Surface:
EpicSurfacesShaders
1. Global
2. Albedo
3. Metallic
4. Specular
5. Roughness
6. Normal
7. SSS
8. Texture Maps
• (7) MM_Cloth:
EpicSurfacesShaders
1. Global
2. Albedo
3. Metallic
4. Specular
5. Roughness
6. Normal
7. Fuzz
8. Texture Maps
9. Array
10. Cloth Fuzzy
• (8) MM_Decals_Complex:
EpicSurfacesShaders
1. Input Textures
2. Uv Controls
3. Albedo
4. Metallic
5. Roughness
6. Opacity
7. Normal
8. Parallax
• (9) MM_Decals_Potions_Simple:
EpicSurfacesShaders
1. Global
2. Albedo
3. Metallic
4. Roughness
5. Opacity
6. Normal
7. Emissive
8. Specular
9. Texture Maps
• (10) MM_Billboard:
EpicSurfacesShaders
1. Input Textures
2. Albedo
3. Opacity
4. Roughness
5. Normal
6. Translucency
7. Wind
8. CameraFacing
• (11) MM_SpiderWebs:
EpicSurfacesShaders
1. Albedo
2. Opacity
3. Roughness
4. Wind
5. CameraFacing
• (12) POSTPROCESS_SHARPNESS:
EpicSurfacesShaders
1. Sharpness Strengh
__ • FX:
1-PARTICLES
2-ORB
• ._MM_ POST PROCESS VOLUME SHARPNESS:_
• LEVELS
1- Starter Level_Showcase.
2- L_EpicSurfacesShaders_DEMO
• Required Plugins
_Virtual Texture ON (Optional.)
//_NANITE | LUMEN | RAYTRACING | PATHTRACING COMPATIBLE//
Number of Unique Materials and Material Instances: (12) MM
Assets: (30+) SM
Number of Textures: 10 +
Texture Resolutions: (2K) (4K)
Supported Development Platforms:
Windows: (Yes)
Mac: (Not Tested)
Documentation: DOC. EpicSurfaceShader • Materials













