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Medium 1 für Eintrag EpicSurfacesShaders • Materials | Realistic Shaders Packs Materials PBR

Beschreibung

• Documentation/Tutorial:

MATERIAL SETTINGS. MI_MM_EpicSurfaceShader • Materials - VIDEO -

PLAY DEMO TEST - From Google Drive

DOC. Latest patch notes

• EpicSurfaceShader a powerful tool in all workflows. Epic professional Quality, Especially for Your Art and Design creations, ready to complement with Quixel Megascan textures and add Megascan shading plugins. Why not? Getting even more Features that work with EpicSurfacesShader thus obtaining Huge Varieties and Epic Details in your Designs and Creations for your Renders. Fully optimized!!

Designed and intended for Cinematics usage.

• EPIC SURFACES SHADERS .-

Simply apply this material to any Environment, And Use Paints/Textures_Mask/. simplifies Unreal Engine environment production with a selection of highly optimized, easy to use shaders.

Supports Runtime Virtual Texturing (VT), Parallax Occlusion Mapping (POM), Roughness, optimized Shader overdraw and Flow mapping.

//_The entire shader is completely made for Artistic and Professional Use. Custom Optimized . _//

EXAMPLE LEVELS - MAP_LEVELS.-

This pack comes with a set of playable example levels.

**Starter Level_Showcase.

**L_EpicSurfacesShaders_DEMO

Get Started with the EpicSurfaceShader • Materials by following this tutorial: EpicSurfaceShader • Materials -Video-

TECHNICAL INFORMATION *

NANITE | LUMEN | RAYTRACING | PATHTRACING COMPATIBLE

• EPIC SURFACES SHADERS_SETTINGS:

• (1) MM_Glass_Master:

EpicSurfacesShaders

1. Glass

2. UV Controls

3. Object

4. Details

5. Refraction

• (2) MM_MS_Glass_Material:

EpicSurfacesShaders

1. Global

2. Opacity

3. Roughness

4. Metallic

5. Normals

6. Refraction

7. Emissive

8. Texture Maps

• (3) MM_MASK_RGB_Surface:

EpicSurfacesShaders

00. (Optional_CustomPrimitiveData)

1. Global

2. Albedo

3. Metallic

4. Specular

5. Rougnhness

6. Normal

7. Normal

8. SSS

9. Texture Maps

10. AO_Controls

11. Mask

12. Moss

13. Smooth

• (4) MM_Triplanar_Vertex:

EpicSurfacesShaders

1. Global

2. Albedo

3. Metallic

4. Specular

5. Roughness

6. Normal

7. Texture Maps

8. Botton

9. Ao_Controls

10. Mask 01

11. Mask 02

12. Mask 03

13. OffsetPixel

• (5) MM_Blend_Vertex:

EpicSurfacesShaders

1. Global

2. Albedo

3. Metallic

4. UV Controls

5. Roughness

6. Normal

7. Texture Maps

8. Botton

9. Ao_Controls

10. Ao_Intensity

11. Mask 01

12. Mask 02

13. Mask 03

14. OffsetPixel

15. POM

• (6) MM_SSS_Surface:

EpicSurfacesShaders

1. Global

2. Albedo

3. Metallic

4. Specular

5. Roughness

6. Normal

7. SSS

8. Texture Maps

• (7) MM_Cloth:

EpicSurfacesShaders

1. Global

2. Albedo

3. Metallic

4. Specular

5. Roughness

6. Normal

7. Fuzz

8. Texture Maps

9. Array

10. Cloth Fuzzy

• (8) MM_Decals_Complex:

EpicSurfacesShaders

1. Input Textures

2. Uv Controls

3. Albedo

4. Metallic

5. Roughness

6. Opacity

7. Normal

8. Parallax

• (9) MM_Decals_Potions_Simple:

EpicSurfacesShaders

1. Global

2. Albedo

3. Metallic

4. Roughness

5. Opacity

6. Normal

7. Emissive

8. Specular

9. Texture Maps

• (10) MM_Billboard:

EpicSurfacesShaders

1. Input Textures

2. Albedo

3. Opacity

4. Roughness

5. Normal

6. Translucency

7. Wind

8. CameraFacing

• (11) MM_SpiderWebs:

EpicSurfacesShaders

1. Albedo

2. Opacity

3. Roughness

4. Wind

5. CameraFacing

• (12) POSTPROCESS_SHARPNESS:

EpicSurfacesShaders

1. Sharpness Strengh

__ • FX:

1-PARTICLES

2-ORB

• ._MM_ POST PROCESS VOLUME SHARPNESS:_

LEVELS

1- Starter Level_Showcase.

2- L_EpicSurfacesShaders_DEMO

Required Plugins

_Virtual Texture ON (Optional.)

//_NANITE | LUMEN | RAYTRACING | PATHTRACING COMPATIBLE//

Number of Unique Materials and Material Instances: (12) MM

Assets: (30+) SM

Number of Textures: 10 +

Texture Resolutions: (2K) (4K)

Supported Development Platforms:

Windows: (Yes)

Mac: (Not Tested)

Documentation: DOC. EpicSurfaceShader • Materials

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