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Medios 1 para el artículo Fox Input — Gesture Detection, Combos & Input Management
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Descripción

FoxInput — Gesture Detection, Combos & Input Management Toolkit

A production-ready input toolkit for Blueprint projects. Detect double-taps, hold-or-tap gestures, long-presses, multi-taps, fighting-game tap patterns and full input sequences — all latent, all without writing custom C++ tick code. Plus an input-buffer component, lock/unlock helpers, context stack, and live device detection.

Full documentation: https://alchemy-fox.de/input/

Support: [email protected]

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WHAT'S INCLUDED

28 Blueprint Nodes | 7 Async Gesture Detectors | Input Buffer Component | Context Stack | Device Auto-Detection | Full C++ Source

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FEATURE CATEGORIES

▸ Gesture (6 Nodes) DetectDirectionalInput, DetectDoubleTap, DetectHoldOrTap, DetectLongPress, DetectMultiTap, DetectTapPattern

▸ Combo (1 Nodes) InputSequenceDetector

▸ Buffer (7 Nodes) AddToBuffer, FlushBuffer, FlushInputBuffer, GetBufferSize, GetBufferedInput, GetNextBufferedInput, InputBufferSize

▸ State (5 Nodes) GetKeyHoldDuration, IsInputLocked, LockInput, LockInputForDuration, UnlockInput

▸ Context (5 Nodes) GetActiveInputContexts, HasInputContext, PopInputContext, PushInputContext, SwitchInputContext

▸ Helpers (4 Nodes) GetInputDeviceType, GetLastPressedKey, IsGamepadConnected, WaitForAnyKey

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KEY FEATURES

  1. Fighting-Game Gestures — Double-tap, long-press, multi-tap, tap-pattern detectors as latent actions

  2. Sequence Detection — InputSequenceDetector for full combo strings with timing windows

  3. Input Buffer — Drop-in component that records the last-N inputs for combo recognition

  4. Context Stack — Push/pop input contexts so UI doesn't fire gameplay actions and vice versa

  5. Device Auto-Detection — Reports KeyboardMouse / Gamepad / Touch in real time

  6. Lock-for-Duration — One-call timed input lockout for cinematics, hit-stun, dialog

  7. Direction Helper — 8-way directional input from a single node

  8. Zero Setup — Async actions discover the local PlayerController automatically

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TECHNICAL DETAILS

Engine: Unreal Engine 5.2-5.4, 5.6-5.7

Type: Code Plugin (C++)

Dependencies: None (engine modules only)

Platforms: Windows (Win64)

Full C++ source code included

All nodes have detailed tooltips

Integrates seamlessly into existing projects — no setup, no subsystem boot

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DOCUMENTATION & SUPPORT

Full documentation with setup guide, node reference, and examples: https://alchemy-fox.de/input/

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MISSING A FEATURE?

Feature requests are welcome! If you need a specific gesture, context handler, or integration that is not included yet, let us know. We actively review requests and will include useful additions in future updates. Send your request to [email protected] with a short description.

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By Alchemy Fox Studio

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