Description
Summary
A blueprint that creates a kitchen by adding modules to an array. In most cases everything can be added from drop down lists. Materials can be set and changed at any time. Allows style and material changes from a widget or blueprint in run-time.
Links
Documentation - Quick Start, Construction Guide, Tips and FAQ
Features
Showroom levels with example layouts including U-and L-shaped kitchens and islands
Cabinets in 30, 45, 60, 75, 90 cm or 12, 18, 24, 30, 36 inch width
Width can be fine tuned
3 front styles: Flat, Shaker or Shaker Raised
3 Crown styles
2 Kickboard styles
Multiple handle styles for drawers and doors
Height adjustments
60 and 90 cm Corner options
Material options for cabinets, benches and splash back
Use of custom meshes possible
Works with the UI3 User Interface
Appliances
Appliances placed correctly upon selection
Option for custom appliances and meshes within the blueprint
Splashback and Benches
Sink cut-out in benches upon selection
Splash back placement options for height or wrapping along the side wall
Splashback and bench modules use world tiling materials for seamless UVs
Tiles options for the Splashback. UVs can be aligned within the blueprint
Handles
15 handle styles, getting aligned correctly upon selection
Handle position can be adjusted
Use of custom handles possible
This product supports Lumen and Nanite for Unreal Engine 5.0+ versions
This product can support Ray Tracing, and CPU or GPU baked lighting for Unreal Engine 4 and 5
Included formats
- versions