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Walkthrough
Demo _ Soon
Tutorial
Playable Demo
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Want the complete collection? [Get the Bird Flocking Bundle]
Bat Flocking Simulation is a GPU-powered flocking system for Unreal Engine, designed to create dynamic bat swarms for games and cinematic scenes.
The system includes natural flock movement, obstacle avoidance, spline leader following, vortex formations, gameplay flybys, and fully customizable Blueprint controls.
Unlike the bird systems, bats can cling and perch vertically on cave surfaces, making them ideal for caves, tunnels, abandoned environments, and dark atmospheric scenes.
Their fear behavior is also different: when triggered, bats can rush toward the player, creating aggressive swarm flybys and intense gameplay moments.
An optional ambient audio system is included with randomized bat colony sounds, chirps, and group wing-flap effects.
Also available: [Crow Flocking Simulation] · [Sparrow Flocking Simulation] · [Pigeon Flocking Simulation]
Key Features
GPU-powered Niagara flocking simulation
Natural bat swarm movement
Vertical cave perching
Obstacle detection and avoidance
Fear-triggered movement toward the player
Spline leader following
Vortex and circular formations
Gameplay flyby events
Random bat colony ambience
Group wing-flap sounds
Fully customizable Blueprint parameters
Suitable for games and cinematics






