
Beschreibung
[Old Showcase video]
[New Showcase video coming soon]
[Discord]
Planetary Oceans is built to facilitate the creation of realistic water bodies in spherical worlds. With its powerful and highly customizable ocean material, developers can seamlessly integrate diverse and dynamic planetary waters with authentic wave patterns across multiple spherical worlds in a matter of minutes.
Transform your planetary environments with Planetary Oceans. Whether you're building alien seas or Earth-like oceans, our plugin empowers you to create stunning water bodies that perfectly wrap around your planets.
Key Features:
Spherical Ocean: Every single feature works everywhere on the sphere including buoyancy and underwater effects.
Ultrafast quadtree-based mesh: Delivers high polygon density at any spot.
FFT Waves: The most advanced wave generation approach.
ISPC-accelerated Buoyancy System: FFT computations on CPU happen asynchronously and don't block the game thread.
Large Oceans Support: Simulate oceans with radii exceeding 10,000,000,000 Unreal units (100,000 km) without floating-point precision issues.
Custom Planetary Atmosphere & Fog: Simulate realistic atmospheric scattering and fog effects that blend seamlessly with your ocean system.
Third-party Integration: Add planetary oceans to your worlds made with Voxel Plugin or other solutions.
Foam Effects: Wave foam computed by FFT algorithm + distance field based waves around the objects and at the shoreline.
Subsurface Scattering: Realistic light scattering and color blending.
Shoreline Integration: Use distance field-based wave attenuation to naturally flatten waves as they approach the shore.









