
Descripción
Dynamic Blood Screen Damage - Post Process Material is a complete solution for achieving realistic health and damage feedback in Unreal Engine.
It features a highly customizable master material with three core visual layers: a pulsing blood Vignette, Splatters, and animated Drips. To maintain gameplay visibility, a customizable Radial Center Mask keeps the screen's center clear. The effect is completely aspect-ratio independent to prevent UV stretching and includes built-in Desaturation, Chromatic Aberration, and realistic normal map-based Refraction.
Designed for a simple workflow, the pack includes 6 ready-to-use Material Instances offering various splatter patterns and custom colors. The entire effect is driven by a single Intensity parameter (0.0 to 1.0), making it incredibly easy to link to a character's health using the included Material Parameter Collection.
Note: This pack utilizes highly optimized packed textures. If you want to easily create your own packed textures directly inside Unreal Engine, check out the Texture Channel Packer Pack.




