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Multimedia 1 dla listy Prosthesis Prototype Old

Opis

Prosthesis Prototype Old 3d model. 4K PBR pipeline textures, Game Ready model.

Both, Hi and Low poly meshes has the same UV's for easy using with Nanite technology

Prosthes_2.blend (Native)

Meshes:

SM_Prosthesis_Part_1_LOW.fbx (poly: 23995; vert: 23989);

SM_Prosthesis_Part_1_HI.fbx (poly: 614187; vert: 307095);

SM_Prosthesis_Part_2_LOW.fbx (poly: 13717; vert: 13711);

SM_Prosthesis_Part_2_HI.fbx (poly: 815334; vert: 407662);

Prosthes_Group.obj

Textures:

T_Prosthesis_Part_1_1_AO.png (ambient occlusion map)

T_Prosthesis_Part_1_1_D.png (diffuse map)

T_Prosthesis_Part_1_1_M.png (metalness map)

T_Prosthesis_Part_1_1_N.png (normal map)

T_Prosthesis_Part_1_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Prosthesis_Part_1_1_R.png (roughness map)

T_Prosthesis_Part_1_AO_.png (ambient occlusion map)

T_Prosthesis_Part_1_D.png (diffuse map)

T_Prosthesis_Part_1_M.png (metalness map)

T_Prosthesis_Part_1_N.png (normal map)

T_Prosthesis_Part_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Prosthesis_Part_1_R.png (roughness map)

https://youtu.be/LC94p5eLxg8?si=Q40I_jPKhCbQYPWe

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