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Media 1 for listing MCP Server
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Description

Features:

- Embedded HTTP bridge in the UE5 editor exposing 170+ asset/Blueprint/material/Niagara/UMG/PCG/GAS/Sequencer operations to MCP clients

- In-editor AI chat tab (Slate) driven by a local Node.js sidecar

- Blueprint linting, reading and authoring over MCP

- Pure-Python Blueprint-to-C++ extraction helper (bp-extract)

Code Modules: UnrealNGGMCP (Editor)

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Windows: Yes, Mac: Yes, Linux: Yes

Supported Target Build Platforms: None — editor-only plugin, no runtime module; adds nothing to packaged builds and can stay enabled when packaging for any platform.

Documentation: https://github.com/Artavazdng256/Unreal_NGG_MCP#readme

Example Project: https://github.com/Artavazdng256/Unreal_NGG_MCP_Example.git

Important/Additional Notes:

- Requires Node.js 18+. The two bundled Node tools (MCP server, chat sidecar) ship as source only; run npm install once in each tool folder (see README). No third-party code is distributed with the plugin.

- Auto-enables the built-in engine plugins it depends on: Enhanced Input, Niagara, Python Editor Script Plugin, Geometry Script, Gameplay Abilities, StateTree, PropertyBindingUtils, PCG.

- The in-editor chat requires the Claude Code CLI (or any MCP-capable client), installed separately.

Included formats