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🔥Sound Sense PRO – Sound Propagation & Hearing Simulation for Stealth
Summary. Sound Sense PRO simulates how sound travels through a level: distance falloff, occlusion by materials, and transmission through openings (windows, doors). NPCs (or any actors) can “hear” sounds via a receiver component and react based on intensity and path. Works for single-player and multiplayer (server-side in MP).
👑Key Features:
Sound Sense View
Visualizes wavefronts and a sound thread to the source. Color and vibration indicate distance/intensity. If the direct path is blocked, a curved thread shows the actual route.Per-Sound Intensity & Thresholds
Set how far each sound can travel. Material absorption is applied for walls and obstacles. Guards/NPCs can be configured to react only to loud enough sounds.Receivers on Any Actor
Add a lightweight sound receiver component to pawns or actors to detect sources and trigger your gameplay logic.Occlusion & Openings
Handles blocked lines and open paths (windows, doors, vents). NPCs can estimate not only that “a sound came” but also a plausible origin (e.g., an open window).Single-Player & Multiplayer
Efficient in SP. In MP, calculations run server-side for consistent behavior and sync.Integration
Complements 🔗NPC Eyes Sight System - PRO for stealth scenarios that combine light/shadow visibility with sound awareness.
📌About Our Plugins:
7+ years of proven experience in Unreal Engine development.
Regular updates and continuous improvements.
Featured multiple times in Epic Games ShowCase.
Free Discord support and active community.
Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
Disclaimer: Vibration effects do not work with Instance Static Mesh.








