์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Advanced Timer System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
0๊ฐœ์˜ ์ฝ”๋ฉ˜ํŠธ

์„ค๋ช…

The Timer System is a fully-replicated framework for creating, controlling, and monitoring any number of gameplay timers from a single component. Configure the timers once and reuse them everywhere. Perfect for shooters, survival, strategy, or simulation projects that rely on cooldowns, build times, wave spawns and more.

๐Ÿ“˜ Documentation

๐ŸŽฌ Showcase Video

โœ‰๏ธ Subscribe for Updates

Key Features
  • Multi-Timer: Configure and manage all your timers from one component.

  • Gameplay Tag Control: Start, pause, resume, and clear timers individually or in groups using tags.

  • Custom Event Thresholds: Trigger events at specific progress points.

  • Debug UI: Visualize and test timers easily with the included debug widget.

  • Network Replicated: Timers replicated among all clients.

ํฌํ•จ๋œ ํฌ๋งท