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The Timer System is a fully-replicated framework for creating, controlling, and monitoring any number of gameplay timers from a single component. Configure the timers once and reuse them everywhere. Perfect for shooters, survival, strategy, or simulation projects that rely on cooldowns, build times, wave spawns and more.
๐ Documentation
๐ฌ Showcase Video
Key Features
Multi-Timer: Configure and manage all your timers from one component.
Gameplay Tag Control: Start, pause, resume, and clear timers individually or in groups using tags.
Custom Event Thresholds: Trigger events at specific progress points.
Debug UI: Visualize and test timers easily with the included debug widget.
Network Replicated: Timers replicated among all clients.



