
Opis
A complete multiplayer armor framework for Unreal Engine — built for real production.
This is NOT just armor meshes.
This is a fully functional, slot-based armor system with durability-driven damage calculation and surface-based hit detection.
✅ Slot-Based Armor (Head, Chest, Hands, Legs, Backpack)
✅ Tier System (Tier 1–3)
✅ Durability-Based Damage Mitigation
✅ Physical Surface Detection (accurate hit routing)
✅ Server-Authoritative Multiplayer Logic
✅ Late-Join Safe Replication
✅ Event-Driven (No Tick usage)
When a player gets hit:
• The system detects the exact body surface (Head, Chest, etc.)
• Routes damage to the correct armor slot
• Calculates mitigation based on Tier + current durability
• Returns remaining damage to your health system
As durability drops, protection decreases smoothly — no unrealistic jumps, no tier switching at runtime.
🔥 Built for Real Multiplayer GamesArmor actors spawn on equip and are properly destroyed on unequip.
No ghost actors.
No replication desync.
No performance waste.
• Survival Games
• Tactical Shooters
• Extraction Shooters
• Zombie Projects
• Competitive PvP
Stop building armor logic from scratch.
Use a clean, scalable, production-ready system.




